Dynamic RAM Preview in VEGAS 19

fr0sty wrote on 8/18/2021, 12:32 PM

This is an update I think deserves its own thread to raise awareness...

They finally overhauled dynamic RAM preview! VEGAS now recognizes more than 32GB of RAM, and the dynamic RAM preview amount is displayed as a % of total available system RAM now, instead of just a number.

Hopefully this brings and end to all the issues that dynamic RAM preview previously caused.

👏👏👏👏

Comments

andyrpsmith wrote on 8/18/2021, 1:38 PM

It would be a great help for an explanation on dynamic Ram preview and how the settings affect both ram management, preview window performance and render.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

fr0sty wrote on 8/18/2021, 1:43 PM

The settings aren't supposed to affect rendering at all, which I think (hope) is one of the things they fixed.

Grazie wrote on 8/18/2021, 4:05 PM

This is an update I think deserves its own thread to raise awareness...

. . . .

Hopefully this brings and end to all the issues that dynamic RAM preview previously caused.

👏👏👏👏

@fr0sty - Stunning performance. I can easily monitor the usage under TM and my GPU. So fast and so reliable. Shift+B is going back onto my Contour Shuttle Pro2.

LongIslander wrote on 8/18/2021, 7:00 PM

The settings aren't supposed to affect rendering at all, which I think (hope) is one of the things they fixed.

Hoping for the same. Ive had to toy with dynamic ram quite a few times to get my renders to finish in Vegas 18. Purchased my upgrade 👍. Time will tell

set wrote on 8/18/2021, 7:19 PM

Previously always set to 0... and now I kept it 5% by default and no trouble on editing and direct rendering. no surprise glitches so far.

Last changed by set on 8/18/2021, 7:19 PM, changed a total of 1 times.

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eikira wrote on 8/18/2021, 7:55 PM

I see no difference in performance... Have 64GB quality RAM here and fast one 3600MHz, still nothing to brag about it at all, or be excited for. i am not impressed, actually i am very disappointed.

fr0sty wrote on 8/18/2021, 8:04 PM

Throwing more RAM at something doesn't by default make it faster, if you have bottlenecks elsewhere. This update doesn't mean better performance unless what you were trying to do was RAM-bound and not held back by something else, but it does mean that the many bugs that plagued dynamic RAM preview for decades should be dealt with now, and the interface is less confusing.

Last changed by fr0sty on 8/18/2021, 8:07 PM, changed a total of 2 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

RogerS wrote on 8/18/2021, 8:44 PM

I haven't had to disable it for renders so am satisfied. Finally!

Having a greater amount by default is helpful for actually using it with 4K and greater than few seconds' length.

Last changed by RogerS on 8/18/2021, 11:59 PM, changed a total of 1 times.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit https://pcpartpicker.com/b/rZ9NnQ

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VEGAS Pro 21.208
VEGAS Pro 22.239

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

Grazie wrote on 8/18/2021, 11:26 PM

I see no difference in performance... Have 64GB quality RAM here and fast one 3600MHz, still nothing to brag about it at all, or be excited for. i am not impressed, actually i am very disappointed.

@eikira - And yet my experience is diametrically opposite to yours. Mind you, my MONSTA! (PC) has the latest s/w and h/w Build; optimised for Video and Audio Editing; setup by an Internationally renowned company that prides itself on doing just that. I’m stoked! And KUDOS to Team-Vegas for putting so much work into SHIFT+B.

I’m going to carry on testing combinations of RAM and Renders. Oh yeah, just got myself a higher-end, DELL 27”. This is a good period for me 😀.

Marco. wrote on 8/19/2021, 3:45 AM

I find the Shift+B method to use the RAM preview isn't needed anymore in VP19 because the Shift+M prerendering is noticeably improved. But I still have around 15 % of my RAM allocated to the RAM preview for a nice playback buffering.

paul-marshall wrote on 8/19/2021, 3:47 AM

Is this at last recognition of a problem that has existed since VP17?
If so then VP18 and VP17 users deserve a patch as way of saying "thank you for sticking with us in spite of the frustrations".
So far 19 looks good - time will tell.

Windows 11.0 (64-bit)
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Grazie wrote on 8/19/2021, 3:54 AM

I don’t know about “needed” (?) but I find SHIFT+B faster than PreRender, waiting for a multitude of files being rendered. However, PreRendering is not limited to RAM Building, if that’s what you want 😉. Ultimately I’ll decide to use either SHIFT+B or SHIFT+M depending on where I’m at in my Narrative. So, another tool in box.

Marco. wrote on 8/19/2021, 4:09 AM

For the stuff I used so far prerendering is as fast as building the RAM preview.

fr0sty wrote on 8/19/2021, 4:13 AM

Is this at last recognition of a problem that has existed since VP17?
If so then VP18 and VP17 users deserve a patch as way of saying "thank you for sticking with us in spite of the frustrations".
So far 19 looks good - time will tell.

The issue is far older than that. It would be nice to retroactively patch it, but there might be technical issues that would take the team away from the goal of improving VEGAS' current versions for too long, or prevent patching this into older versions entirely.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

RogerS wrote on 8/19/2021, 4:17 AM

Is this at last recognition of a problem that has existed since VP17?
If so then VP18 and VP17 users deserve a patch as way of saying "thank you for sticking with us in spite of the frustrations".
So far 19 looks good - time will tell.

I had this issue going back to 15/16. Are they really going to update Vegas going back that far? I see the annual upgrade as a continuous update and improvement process and under this model you have to keep paying for updates and bug fixes each year or live with workarounds.

pierre-k wrote on 8/19/2021, 4:57 AM

I'm looking forward to the day when the prerender will be automatically without using shift + b. Like in the premiere.

RogerS wrote on 8/19/2021, 7:52 AM

Me too! Dynamic should be dynamic : )

paul-marshall wrote on 8/19/2021, 9:20 AM

I had this issue going back to 15/16. Are they really going to update Vegas going back that far?

 

No they are not, but they should'nt have too. An issue dragging on for 4 versions is not good. I wasnt aware of it until 17.

Last changed by paul-marshall on 8/19/2021, 9:22 AM, changed a total of 1 times.

Windows 11.0 (64-bit)
Intel® Core™ i9 Eight-Core Processor i9-11900K (3.5GHz) 16MB Cache
Motherboard GIGABYTE Z590 UD AC (C (LGA1200, USB 3.2)
64GB Corsair VENGEANCE DDR4 3200MHz (4 x 16GB)
GPU Nvidia GEFORCE RTX3060Ti
I/O drives: Intel SSD PEKNU020TZ 2TB, Samsung SSD 870 EVO 1TB, Samsung SSD 870 EVO 1TB
SEAGATE BARRACUDA SATA-III 3.5" HDD, 2TB, 6GB/s, 7200RPM, 256MB CACHE
Audio: Soundblaster Z SE
Cameras: Sony AX-700, A7-IV, RX10-II
Vegas Po 22 latest version. Vegas user since V10

 

fr0sty wrote on 8/19/2021, 11:21 AM

I had this issue going back to 15/16. Are they really going to update Vegas going back that far?

 

No they are not, but they should'nt have too. An issue dragging on for 4 versions is not good. I wasnt aware of it until 17.

Agreed, apparently it was a pain in the ass to get fixed. They are a small team that is trying to simultaneously update old code (some of it as old as VEGAS is) while building new features on top of the foundation they are also fortifying to be able to handle the weight of those features. This was probably the oldest major bug still left in VEGAS.

Steve_Rhoden wrote on 8/19/2021, 12:53 PM

All these long dated issues are gonna gradually be fixed or improved over time. Not what we wanna here of course, but so it goes..... This dedicated development team is making it happen. They are now on the right path!

Grazie wrote on 8/19/2021, 2:13 PM

..... This dedicated development team is making it happen. They are now on the right path!

@Steve_Rhoden - Yes!

 

Last changed by Grazie on 8/19/2021, 2:14 PM, changed a total of 1 times.

Grazie

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LongIslander wrote on 8/25/2021, 2:11 AM

The settings aren't supposed to affect rendering at all, which I think (hope) is one of the things they fixed.

 

Well time did tell..

I just had to adjust dynamic ram "ie set to 0" for my current project to finish rendering. It was stopping at 17% before hand. No difference from vegas 18. The dynamic ram issue is still present in v19. 😡 There is no correlation either; sometimes a render freezes with dynamic ram set to 0 and setting it to a higher # yields a render to completion; however setting to 0 still seems the have the most reliable results. Disappointing...

 

fr0sty wrote on 8/25/2021, 11:38 PM

The settings aren't supposed to affect rendering at all, which I think (hope) is one of the things they fixed.

 

Well time did tell..

I just had to adjust dynamic ram "ie set to 0" for my current project to finish rendering. It was stopping at 17% before hand. No difference from vegas 18. The dynamic ram issue is still present in v19. 😡 There is no correlation either; sometimes a render freezes with dynamic ram set to 0 and setting it to a higher # yields a render to completion; however setting to 0 still seems the have the most reliable results. Disappointing...

 

Sounds to me like it may be something else, if it doesn't fix the issue every time.

LongIslander wrote on 8/27/2021, 2:36 AM

Regardless as you even stated this version was supposed to be an "overhaul" and improvement for "dynamic ram". But it seems to be identical. It shouldn't effect a render period no matter what amount its set at. And its Cleary somehow still linked up with poor coding.