This problem has been written about before, but I wanted to add my "discovery."
I wrote a script to find small gaps between events. In doing so, I compare the timecode of the current event (converted to milliseconds), to the timecode of the end of previous event (which is calculated by taking the start time, plus the event's length).
What I am finding is that if I have a project that consists of events that are all next to each other (no crossfades, etc.), and which have no gaps, and which have been positioned with snapping, and with quantize frames turned on, that MOST of the time, the two timecodes are identical, but once in awhile (every 20th event or so -- not regular intervals), the timecodes mismatch slightly.
I know this has given other people fits. The reason for posting this is just to verify that Vegas indeed does have something "screwed up" in how it stores the timecodes for each event.
I wrote a script to find small gaps between events. In doing so, I compare the timecode of the current event (converted to milliseconds), to the timecode of the end of previous event (which is calculated by taking the start time, plus the event's length).
What I am finding is that if I have a project that consists of events that are all next to each other (no crossfades, etc.), and which have no gaps, and which have been positioned with snapping, and with quantize frames turned on, that MOST of the time, the two timecodes are identical, but once in awhile (every 20th event or so -- not regular intervals), the timecodes mismatch slightly.
I know this has given other people fits. The reason for posting this is just to verify that Vegas indeed does have something "screwed up" in how it stores the timecodes for each event.