I couldn't understand why a few recent projects have nearly exhausted my 32 GB of RAM, and caused crashes (which happen when Windows reports usage over 70% RAM).
I realized that besides the normal media we edit, they included GoPro11 1080p content which apparently uses HEVC.
When the project loads (zero effects, just footage from 4 cameras -- 3 being 1080 and 1 being 4K, memory jumped to 66% usage on my Windows box, the majority from Vegas (exiting Vegas it drops to 16%).
Turning off "Enable Experimental HEVC Decoding", exiting and re-launching, memory is only at 55%.
Something about the experimental HEVC decoding causes lots more RAM to be used!
Just thought I'd share.
Experimental HEVC and GoPro 11 footage = Higher Memory Utilization
RedRob-CandlelightProdctns
wrote on 5/29/2024, 6:36 PM