File size problems

BranchWalker wrote on 3/8/2007, 8:18 AM
Hello, I am having trouble sending video to Youtube. In the past few months when posting to youtube my procedure was. I would make a loop region, than save to hard drive, go to youtube site, upload video from hard drive. Normally a 5 minute video would be about 25mb to 50mb. With my current 5 minute project it is about 140mb. The only difference with my current project is I imported music from a CD. Does any one use a different method to load video to the net? Is there a way to shrink the file size to fit under 100mb?

Comments

Chienworks wrote on 3/8/2007, 10:49 AM
What file type are you rendering to? What bitrate are you using? The file size will be determined solely by length and bitrate. My guess is that you're trying to use a higher bitrate this time than you have before.
BranchWalker wrote on 3/8/2007, 11:23 AM
The file type is Windows Media (TM) Video file. It seems like the bit rate is the problem. In the past the rate was 1379kbps and now it is 5011kbps. How can I change the bit rate? Also is the file path good enough. Thank you
BranchWalker wrote on 3/15/2007, 7:03 AM
Does any one know how to change the bit rate, to a lower number.
IanG wrote on 3/15/2007, 4:29 PM
After you've specified you want to save your movie to HD, click on "advanced render" - that will give you a lot more options.

Ian G.
Denver Dave wrote on 3/16/2007, 11:01 PM
Oh my gosh - I'd missed the differences. This is how we can get audio only .wma files and flexible paths and files name specification. This will do, but my recommendation for the app is to forget the first screen next time around and just have the advanced render available.

Thanks for the tip !

.... now if we could have more control over frame rates - I might not need a separate encoder for wmv files !
Chienworks wrote on 3/17/2007, 5:48 AM
Yep, i've made that suggestion a few times. In the full version of Vegas one never sees that initial "wizard" screen, but the equivalent of the "advanced render" window is what appears. The initial screen is sooooooo limited, and the chances are that almost every render can substantially benefit from advanced settings, that it just seems a pointless waste to see that first screen.