Since the Vegas team has not yet fixed this bug, there is a workaround that not many people know about.
I often read advice from other users to reduce the Dram value to zero in the "Video" tab. This is bad advice. Because you won't be able to use Shift+B prerender, and the videos will be torn during playback between cuts.
The only solution is this:
Reduce the number of threads to 1.
Then restart your PC and render the video again.
You can have this value entered permanently.
It does not affect the smoothness of the playback.
It doesn't seem to affect anything. Only errors in the video.
Another tip:
If you have an Igpu Intel UHD 770 like me, then select it in the "video" tab as the main one. Compared to my old GTX970, the UHD770 is more stable.
I would appreciate it if the guys from the team would comment on this issue and explain the significance of changing threads and why it causes errors in the resulting video. Does the new Video engine promise to fix this problem as well?