I have two questions...
1) Is Vegas able to perform 24 or 32 bit calculations on
16 bit files when using plug ins? For example, if I am
working with 16 bit files and have my Waves Q10 EQ plug-in
on Bus A which then feeds a Waves L1 Ultramaximizer, is the
signal after the Q10 EQ truncated back to 16 bits or does
it feed the L1 a 24 bit or 32 bit floating point signal?
2) Also, does real-time sample rate conversion take place
before or after my Bus A plug-ins? I would prefer it take
place before them.
One more thing... Since Sonic Foundry refuses to enable
standard directx plugins as track inserts, then why can't
it enable sound forge to do processing in 24-bit? It
sounds ugly when I have to truncate back and fourth to 16
bit. C'mon Sonic Foundry, you've got a killer interface on
all programs, but lets enable processing of larger
numbers. It's not much to ask!
1) Is Vegas able to perform 24 or 32 bit calculations on
16 bit files when using plug ins? For example, if I am
working with 16 bit files and have my Waves Q10 EQ plug-in
on Bus A which then feeds a Waves L1 Ultramaximizer, is the
signal after the Q10 EQ truncated back to 16 bits or does
it feed the L1 a 24 bit or 32 bit floating point signal?
2) Also, does real-time sample rate conversion take place
before or after my Bus A plug-ins? I would prefer it take
place before them.
One more thing... Since Sonic Foundry refuses to enable
standard directx plugins as track inserts, then why can't
it enable sound forge to do processing in 24-bit? It
sounds ugly when I have to truncate back and fourth to 16
bit. C'mon Sonic Foundry, you've got a killer interface on
all programs, but lets enable processing of larger
numbers. It's not much to ask!