Flying thru the clouds - how to?

rlc4810 wrote on 8/12/2005, 1:25 PM
Hello all. I was wondering if someone here had successfully figured out how to produce footage in Vegas that gives the illusion that the viewer is flying thru clouds in 3d space. With clouds above, below and to the sides billowing by as you're flying around, perhaps up to heaven.

I know I can just take a graphic of a cloud and pan and zoom into the image. But it's not quite the effect I'm after. I want to make it look more '3D-ish' than that. Something like this:

http://www.digi-element.ru/download/aurorasky/asmovies/aur_cloud-flythrough1.mov

I guess the most realistic effect would be to actually film from the cockpit of a plane! But I don't have one....

I was wondering if there'd be a way to take several graphics of puffy clouds from various angles and zoom into them on separate tracks, then composite them together somehow in a fairly realistic but yet eye-popping manner.

If anyone has any suggestions of how this could be done, I'd be most appreciative!

Rick <><

Comments

farss wrote on 8/12/2005, 2:38 PM
When you are really flying through clouds you are moving through a 3 dimensional space. Trying to create the illusion of doing that starting with two dimensional images will not cut it.
I'd be pretty amazed though if what you want isn't available from a stock library (for a fee). Depending on where you live and the time of year you might be able to shoot the real thing for not too much money, look for a gliding club (aka sailplane), shooting from gliders avoids most of the vibration and they're a lot cheaper to run. Technically you are not permitted to fly a glider through cloud but if the clouds are in the way you don't have much choice...
Oh, and flying in a glider is a great experience, beats sitting in front of a PC for hours trying to fake clouds anyday.
Bob.
winrockpost wrote on 8/12/2005, 2:45 PM
Funny havent thought about Video Factory for a couple a years, but second tme this week reccomending the content cd of factory .It carries several very ,very good cloud fly throughs. Probably buy it on ebay for next to nothing.
johnmeyer wrote on 8/12/2005, 2:45 PM
Getting 3D results would be tough. However, you can get a first approximation using the Vegas Video Media Generator. Insert a Sony Noise Texture. Use Fractal - Turbulent. Use these settings as a starting point:

Number of layers: 3.5
Frequency X: 1.5, Y: 3.0
Offset X: 1.5, Y: 0.0
Progress: 0.0
Noise parameters Min 0.0, Max 1.0, Bias -0.30, Amplitude: 2.0, Grain 0.50

Color A R 119, G 172, B 255 A 255
Color B set all to 255
PeterWright wrote on 8/12/2005, 10:34 PM
Similar to John's approach with a few added ideas -

I put Soft Clouds Noise Texture on four tracks, staggered so that one fades up as the previous fades down, except the bottom one which is there the whole time.
The top three I made the blue colour transparent.

Then used keyframed Pan crop to graduallyzoom in on each one.

Not a bad "fly through". Have a play ....
GlennChan wrote on 8/13/2005, 12:59 AM
1- There might be a way to get real footage of it.

Pilots: Every few months, they have to take a flight to keep up their license. If you can schoomze them and tag along you might be able to get the footage you want. They may not want to be flying in clouds though.
Skydivers: If you want some skydiving footage, you can email me at gchanATuts.oise.utoronto.ca I may be able to send you some. You only see people falling though clouds though (but not through the cloud, because the footage doesn't work well in that case).

2- If you want to generate clouds, Combustion may be a good way to do it.
rlc4810 wrote on 8/15/2005, 4:47 AM
Thanks so much to everyone who responded to my question. I have a followup question for JohnMeyer and/or PeterWright.

I tried your suggestions, and came up with a reasonably realistic looking cloudscape. Much appreciated! But unless I did something wrong, I didn't actually see any movement until I applied some panning, cropping and zooming to the clouds.

For clarification, did I do this right? Would I also need to do pans and zooms on the individual cloud track(s) to achieve the look of fly thru movement that I'm after? Or did I leave something out of your instructions that would cause the illusion of 3-d movement?

Thanks!
Rick <><
farss wrote on 8/15/2005, 5:37 AM
That's pretty much the problem.
With Vegas you can composite and manipulate 2D planar surfaces. But that's all they are 2D objects and you want to move through them.
So you face two problems.
1) Being 2D you cannot realistically change the perspective of the objects.

Simple example. Take a photo of someone and drop it into Vegas. You can turn and twist the photo, this is not the same as having the object (person) move in front of you, if you rotate the person 90deg to camera you see their side, rotate the photo 90deg and you see nothing, just an infinitely thin edge.

2) With Vegas you can only move the 2D objects relative to the camera not move the camera through the objects.

If Vegas supported 3D objects (and it wouldn't be a NLE if it did!) you can sort of simulate having the camera move by moving the objects but it becomes a nightmare keeping track of what's going on, much easier to fix the objects in a 3D space and move through them.

All this is without considering things like lighting and depth cues.

I'll go further and suggest that even with expensive CGI software clouds are a difficult thing to create as they defract and reflect light in very complex ways, they're not just solid white blobs. Also as you fly through clouds very interesting things happen to the light, spend some money and take a flight in a glider with a video camera, apart from getting the footage you need you'll have one heck of a good time, should cost under $100.

Bob.
PeterWright wrote on 8/15/2005, 6:11 AM
Yes, it's all a matter of illusion.

What I tried to do was create a few different layers of clouds, and use pan/crop differentially on each layer to make it look as if I was moving through each in turn.

To add to the illusion, each Generated Cloud event can be keyframed to be moving as you zoom through. A slight change in the "Progress" slider between beginning and end is enough to do this.

Also, the "clouds" can start with blur applied and become sharper as they get nearer.
johnmeyer wrote on 8/15/2005, 9:33 AM
If you used the generated media, set a keyframe at the end of the generated media and then change the "Progress" setting for this keyframe from zero to some number between 1.0 and 5.0. This will make the clouds move.