How would you take a clip of say someone walking and have them walk forward a bit, stop, walk backward, stop and then start walkiing foward again. Trying to wrap my head around this one......
When I have tried this by placing points on the velocity line, I lose the last part of the clip. I can get it to do what I want but I want to keep the entire clip as well.
Should have added a bit more to my initial question......sorry about that.
I just submitted this as a product suggestion. Any other thoughts or refinements?
Addition to velocity envelope functionality:
After changing a velocity envelope it would be very handy to have a button or option of some sort that would recalculate the ending point of the event. For example, if i have a 10 second event, and at 5 seconds i start slowing it down gradually to 50% over 5 seconds, the 10 second point of the event is now only about 8.75 seconds of the way through the clip. In order to see the end of the clip i must extend the end of the event to match. (OK, that's all basic and obvious stuff).
What would be great is for Vegas to calculate the new ending point for me. I realize it would be very difficult and occasionally impossible to do this in real time while adjusting the envelope. However, a calculation that can be manually initiated afterwards should often be possible. Certainly Vegas knows the end of the clip when it sees it because of the white marker placed on the top edge of the event. Clicking a new "adjust end of event" button should extend or retract the event to match this marker.
It would be even better if there were two options, one of which was as described above. The other option would be to remember the current end of the event if it has been trimmed and use that instead of the end of the clip.
Obviously if the velocity is set too slow the end of the clip may be moved very far down the timeline. At zero velocity the end becomes infinitely distant. Perhaps a warning dialog box should pop up for confirmation if the end will be moved more than some configurable time down the timeline, or if the velocity is less than, say, 10%.
If the last point on the velocity envelope is negative and the clip is playing backwards from that point on, the calculation should be to the beginning of the clip instead of the end.
Perhaps a user option could be set to have this calculation done every time the mouse is released after changing the velocity envelope, but i would perfer a default of having this off.
After changing a velocity envelope it would be very handy to have a button or option of some sort that would recalculate the ending point of the event. For example, if i have a 10 second event, and at 5 seconds i start slowing it down gradually to 50% over 5 seconds, the 10 second point of the event is now only about 8.75 seconds of the way through the clip. In order to see the end of the clip i must extend the end of the event to match. (OK, that's all basic and obvious stuff).
The velocity wizard in Excalibur does this - but only within some set parameters. And there IS some problems with this. For example, how long should a clip be when the velocity is set to 0%? Infinitely long? A 1 minute clip at 1%, change to 100 minutes? Or even -50%? You'll NEVER see the previous end because it's going the other direction!
For what I did, my clip didn't get much longer than the original. At a certain point I went in reverse then put another point and brought it back to normal but it was a very limited amount of time (few secs). I initially thought I had lost the end of the clip to the effect forever. In the past to slow things down for effect I would just extend the clip etc....so I hadn't dealt with the clip playing and a portion being AWOL.
I like the idea of Vegas working with you to resize the event within a certain set of parameters. Would love for them to enhance the functionality of that without having to go to plugins. (Not that there is anything wrong with plugins - as Seinfeld would say)
One place where I see an issue is if you have an audio track with the portion you wish to modify. That brings a whole new set of "thinking points" you have to work through in your planning.