Comments

ArthurDent wrote on 3/1/2006, 10:39 AM
You can capture stills 2 ways, using the Capture app or from video on the Vegas timeline using "snapshot"

From Vegas' Sony Video Capture Help:

Select the Capture tab.

From the Transport menu, choose Capture, followed by Capture Image. The current image (or video frame) is captured, and the Capture Complete dialog is displayed.

Clear the Show after every video capture session check box if you want to bypass the Capture Complete dialog in the future.

Use the Capture Complete dialog to delete or rename the captured image, or click Done to return to the main Video Capture window.

Still images are saved as JPEG files in the Capture Folders specified on the Disk Management tab of the Preferences dialog. If you want to save as uncompressed bitmap, clear the Save captured stills as JPEG check box on the Capture tab of the Preferences dialog.


Now for still capture from the Vegas timeline:

Position the cursor in the timeline to choose the frame you want to save. The frame is displayed in the Video Preview window.

Click the Video Preview Quality button and choose a setting from the menu to change the size of the frame in the Video Preview window.



Click the Save Snapshot to File button to save the current frame as an image file.

The Image Filename dialog is displayed to allow you to choose the format and location where you want to save the file. The file is automatically added to the Project Media list.


After capturing the stills you'll probably want to put them on the timeline and specify their length (default length for stills is 5 sec)

Go to Options>Preferences>Editing Tab

Adjust >New still image Length (in seconds) to your desired duration
rmack350 wrote on 3/1/2006, 10:39 AM
???

Maybe you mean something a little different. Are you asking if Vegas can import a sequence of still images files? If so, the answer is yes, and it'll make one media object out of them for reference in the media pool.

Hunt around in the help file. It's there if you know the right words to search for.

Rob Mack
Earl J wrote on 3/1/2006, 10:59 AM
Thanks for the tweaking...
1 - yes, I know about capturing still images from a video clip using Vegas to be used as a single still image...
2 - yes, I know about bringing in still images to be placed into a video clip as a slide show - I've done about 75 of them once...
shooting for 360 next time around...
These are not the functions I'm speaking of...

to clarify...

I have a WorkPrinter that projects the film to a viewer screen one frame at a time - up to six frames per second... the device provides for a digital video camera to be connected to a computer... as the 8 mm projector progresses to each new frame, I need a way to tell the computer that the frame has been captured and to move on to the next frame... there is a software package available that permits this control between the camera and the computer, but thought there might be a similar function in Vegas... perhaps it might be a "burst" function...
1 - I would like to use Vegas to capture video in one second increments automatically without having to click any buttons; is this sort of thing possible? I think one of the responses indicates that I can bypass the confirm button and have the process continue without my interference, correct?

Thanks for the boost... Earl J.
johnmeyer wrote on 3/1/2006, 11:24 AM
I own the workprinter. What you are asking for is stop motion capture (like the Wallace and Gromit movies use) where you capture one frame every time the mouse clicks (which is how the Workprinter works).

No, Vegas does not have this.

You can either purchase the software application that Roger Evans sells through his software developer partner (Roger is the Workprinter developer), or you can use Premiere, which has long had this feature included. My favorite, however, is Scenalyzer. Andi, the author, even made a special modification for me (which may or may not be included in the shipping version) that provides a registry value that you can set so you can delay the capture by whatever amount you set. This lets you make sure the mouse click happens while the film is still in the gate. At least in the old Workprinters (like I have) you had to adjust a cam if this setting wasn't correct, which was a lot of work. I told Roger ages ago he should have his developer add this in his capture software. I don't know if he ever did.

Here are my usual Scenalyzer links:

Scenalyzer

Scenalyzer Features
Earl J wrote on 3/1/2006, 12:01 PM
Hello John,
that's the answer I'm looking for... thanks a lot.
I'll go check out your recommendation.
* * *
The software available from Roger's site isn't his...
it's another guy - and of course, now I can't get to
the site on this dumb Army network...
* * *
Thanks again for the info...

Aloha y'all... Earl J.
johnmeyer wrote on 3/1/2006, 1:19 PM
This is the site where you can get the Workprinter capture software:

Alternaware

FWIW, I have just about finished my 16mm version of something similar to Workprinter that I built myself. I can capture, frame at a time, but at a full 24 fps. I have actually talked to a patent attorney about patenting the process. I remove the shutter from the projector, but the rest of the arrangement is just like the Workprinter, except no mouse or any other synchronization between the camera and projector. I then "recover" the original frames using IVTC software, modified for my particular application. It's working about 95% at this point, and when I get it totally working, I'll post here for anyone interested in being able to capture 16mm at full speed, complete with sound, yet with all the stability and advantages of capturing each individual frame.
rmack350 wrote on 3/1/2006, 1:47 PM
Sorry Earl. I was assuming you already had the aquisition part of this down. The setup I was guessing at was someting to trigger a digital still camera every time the frame advanced. Then just import the stills into Vegas.

Rob