There was a bug in Vegas 4b and earlier versions which caused Frameserved audio to be empty if you were trying two-pass encoding or seeking backwards in your target application. This has been fixed in Vegas 4c.
is there any way to frameserve to CCE without Creating a post file first? i generally use the frameserver for large proejcts where the avi would normally be too large, but the audio post file takes sometimes 30 mins to make... has the 4.0c fix changed anything for this?
Hi satish, i thought that was the case, however i just tried many times with 4.0c and if i disable the signpost writing feature of your frameserver i only ever get to frame 64 in Vegas and CCE 2.66 freezes...ie after a few seconds. Has anyone else tried this? It still works fine if i still write a signpost file the long way however...
There have been reports that CCE versions before 2.67 were unstable with audio. I personally have tested only with 2.67. I'm sure DDogg will have more inputs on this one since he tried with a lot of versions of CCE.
The frameserver plugin will transfer what is on the timeline of V-4 to another mpeg2
codec such as CCE 267 and then you can code your project with that codec. Its very
simple and its free at Debugmode.com. The CCE codec is $58.00 and is very good.
They also make a 9 pass codec for lots of money.
It never ceases to amaze me how many ppl ask what a frameserver is here, before doing a search. This question must have been answered at least 20 times in the last few months....but i get the feeling it wont be the last time its asked... :S
The others have answered you but I wanted to point out one other thing. A Frameserver serves pure uncompressed video to the encoder without any loss of quality that a render could potentially cause. This is extremely useful for those folks that render out to a temp file and then feed that to their external encoder. While there are lossless formats like Huffy, they still take up a huge amount of disk space and a certain amount of time. Frameserving allows the ultimate quality of source to a external encoder without those large intermediate files.
Another thing is that those people that use avisynth can use it to directly open the signpost file created by the FS. Again, source is pure and any operations used in Avisynth like noise filtering, resizing, deinterlace, etc. have the best possible source on which to work. It is very important to those functions mentioned that the source has not been effected by render before it is passed to them in order for the best possible output.