Friendly advice sought re: Preview Window Quality

pwagner3 wrote on 4/2/2010, 8:03 PM
I am running on a totally new machine. I have posted my system specs on my profile. Most of it is meaningless to me still, but maybe you will understand it when you read it.

I am an old school Steenbeck style editor trying to find my way into the 21st century. I was running a trial copy of Vegas on a $150 desktop I got from a local University's surplus sale, and loved it despite the fact that the desktop did not even meet the minimum system requirements.

So I made the jump to the system I have posted on my profile. Dual Quad Core, very nice.

The one thing I did not expect to have problems with on the new workstation was the Preview Window. I thought that my previews for the most part would be very clear, and now even with the most rudimentary of projects, my Preview is very choppy. Almost worse than the $150 desktop!!

So, I have red a BUNCH here in the forum regarding preview quality and some of it is meaningless to me. I am just hoping to narrow down a short list of possible configuration issues I might look at in order maximize the preview quality.

So far most of my experimentation has been with varying the value of "Dynamic RAM Preview max". Setting it too high adversely affected my renders. Setting it too low gives me a very choppy preview.

If anyone can just point to a post that they think might be particularly helpful, I would appreciate it. Or a short checklist of things I should look at.

Many thanks!

Comments

Ros wrote on 4/2/2010, 9:01 PM
What type of footage are you handling?

In my case, I use EX1 footage with a Quad Core Q6700 6Gb ram and most of the time my preview is set to Preview / Auto (480 x 270).

The bigger the size of your preview and more ressources it will use.

Occasionally, I might set it to best and expand the preview window only to check specific details. If I have several effects it might get a little choppy.
I can also have occasional horizontal banding on pans, but it just doesn't bother me since what really mathers is how it renders.

Hope this helps you,

Rob

farss wrote on 4/2/2010, 9:20 PM
Oh your camera is a Kodak Zi8, that sounds like a camera that uses one of those nasty codecs. Does your project frame rate match exactly the frame rate the camera shoots at?

The other solution is to transcode the footage from the camera to an easier to edit codec such as MXF 422 (free) or Cineform (costs)

Bob.
Grazie wrote on 4/2/2010, 10:54 PM
Looks like H.264 (MOV), and this range of captures:

1080p (1920 × 1080, 30 fps)
720p/60 fps (1280 × 720, 60 fps)
720p (1280 × 720, 30 fps)
WVGA (848 × 480, 30 fps)

http://shop.kodak.co.uk/store/ekconseu/en_GB/DisplayProductDetailsPage//productID.147430700Try this for its specs.[/link]

You could try pointing your Project Properties at a file of your captured files on your hard drive and see what Vegas coughs up! But looking at the mov thing, read hereabouts what goes on with mov.

Grazie