from mix to mastering

Equalization wrote on 9/5/2003, 6:22 AM
Hello everybody. I'm new to vegas and was wonderin this.

Say you shoot you dialogue scenes, you're gonna add a music track, and a third sfx track.So, what are the steps to master to audio, do i:

a)add all dialogue track, normalize each clip separately, say send to bus a
b)do the same to music track
c)do the same to sfx track

Then should i be doing my mix at the buses or how?

Basically i want to know what are the appropriate steps to be taken during mixing, right to the output. When is compression applied, track or on clip. etc.

Thanks

Comments

vanblah wrote on 9/5/2003, 10:52 AM
Hmm. There is no recipe for mixing or mastering.

It really depends on how each "clip" is recorded. If they are all relatively the same level you may not need to apply any compression or normalization or anything (reverb for instance).

If you want everything on a track to have the same effect then you would apply it to the whole track. I would hesitate to destructively add any effect to the clip itself (unless the clip itself is a sound effect - like an Audio Vibratory Physio-Moleculor Transport Device).

If you need different effect settings for different clips then the clips should probably be on their own track.

If the clips are low volume (for instance), you could raise the volume destructively, but keep in mind the more processing you do to a file the more degradation you are bringing into the picture.
Equalization wrote on 9/5/2003, 11:15 AM
Thanks very much for the reply. I guess i had the impression that compression, expansion, etc. is always needed to be used. Is this true?

Like we edit in 16bit anyway, is there really a need for compression etc.

Or should compression and others be used only if your mixing in 24bit and wanna output to 16 to prevent overload. So confused.

Last question, can vegas be used to achieve cinema quality sound, and transfer to film easy???

Thanks. And wanna say i'm really happy with VV. My premiere does not seem too impressive anymore.