Comments

Woodenmike wrote on 9/10/2013, 9:31 AM
I have been using the GPU enabled from the git-go with no issues. (system #2)
OldSmoke wrote on 9/10/2013, 10:13 AM
All the time since it was first introduced in VP11; works like a charm and saved me tons of time during rendering too. I actually made a thread about it earlier this year "GPU acceleration as it should be"

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

set wrote on 9/10/2013, 10:19 AM
ATI Catalyst user here... GPU is always turned on, and overall stable.
There is small issue http://www.sonycreativesoftware.com/forums/ShowMessage.asp?MessageID=862471&Replies=13, but got the workaround for that.

Setiawan Kartawidjaja
Bandung, West Java, Indonesia (UTC+7 Time Area)

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System 5-2021:
Processor: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz   2.90 GHz
Video Card1: Intel UHD Graphics 630 (Driver 31.0.101.2127 (Feb 1 2024 Release date))
Video Card2: NVIDIA GeForce RTX 3060 Ti 8GB GDDR6 (Driver Version 551.23 Studio Driver (Jan 24 2024 Release Date))
RAM: 32.0 GB
OS: Windows 10 Pro Version 22H2 OS Build 19045.3693
Drive OS: SSD 240GB
Drive Working: NVMe 1TB
Drive Storage: 4TB+2TB

 

System 2-2018:
ASUS ROG Strix Hero II GL504GM Gaming Laptop
Processor: Intel(R) Core(TM) i7 8750H CPU @2.20GHz 2.21 GHz
Video Card 1: Intel(R) UHD Graphics 630 (Driver 31.0.101.2111)
Video Card 2: NVIDIA GeForce GTX 1060 6GB GDDR5 VRAM (Driver Version 537.58)
RAM: 16GB
OS: Win11 Home 64-bit Version 22H2 OS Build 22621.2428
Storage: M.2 NVMe PCIe 256GB SSD & 2.5" 5400rpm 1TB SSHD

 

* I don't work for VEGAS Creative Software Team. I'm just Voluntary Moderator in this forum.

dxdy wrote on 9/10/2013, 10:22 AM
I have been using it successfully in VP12. Machine is i7-3770k with Nvidia GTX 660ti. I see faster preview times and Windows task manager reports it gets used during renders, albeit at different levels for different render templates. I very rarely have crashes. Mostly I am rendering MC MP4 and frameserving to TMPGENC for MPEG2 (for DVD). Input footage is all AVCHD, from Canon and Panasonic prosumer cams, plus occasional stills from a Nikon DSLR.
Lovelight wrote on 9/10/2013, 11:30 AM
I use the alternate method.

I turn gpu off for editing & turn it on for rendering.

My tests have concluded that this gives the best performance for multicam editing & the best speed for rendering.
NormanPCN wrote on 9/10/2013, 6:08 PM
AMD GPU user here. I have always been stable for all video sources in what little I have done. I did have one random intermittent hanging problem in one project which was a still slideshow. Recent Vegas, NewBlue titler, AMD driver (13.4) updates and that project circumstance is totally stable.
Steve Mann wrote on 9/10/2013, 10:02 PM
I have two PC's here and both are i7, 26Gb RAM, have nVidia cards and Vegas 12. One works with GPU on just fine and the other won't no matter what combination of driver levels I use.
VidMus wrote on 9/10/2013, 10:38 PM
Started off a bit shaky going through different cards and drivers but is now rock solid here!

Card is slightly overclocked by manufacturer 560ti with 296.10 driver on Windows 7 ultimate 64 bit.

Video from Sony cams, *.MTS and standard audio files. No weird files and no unusual input/output devices, etc.
Byron K wrote on 9/11/2013, 2:11 AM
GTX 550 GPU is on now on my system after update V12.486.
Mark_e wrote on 9/11/2013, 3:36 AM
FirePro V7900 latest driver 12.104.2 vegas 12 have it on all the time for editing works great have the preview screen running at best full at most times full size on second monitor.

Couple of glitches with curves and if I tick the studio rgb check box in the preview panel (not the plugin) it crawls and some 3rd party plugins still cause issues but that's could well be the plugins. Rendering 8 bit works great, rendering 32 bit I have to turn GPU off it off as it hangs every now and then but that could be the dnxhd codec interaction and it's no big deal haven't tested with other codecs and 32bit

NormanPCN wrote on 9/11/2013, 2:33 PM
endered with Sony AVC to AVCHD 2.0 files always ~20% bigger with "GPU on" than with "only CPU"?

The exact bitrate of each file is not likely the same. Some reasons for this are due to the differences in how the encoder looks for things that can be compressed. Sony AVC does not seem to try and keep the resultant bitrate super close to the bitrate in the render as dialog.
NormanPCN wrote on 9/11/2013, 6:31 PM
The GPU option in the Vegas video prefs controls the editors use of GPU. This includes effects, transitions and compositing all you source into a single video stream. This happens during live playback and when encoding a file (render as).

Only two encoders have GPU support in Vegas. Sony AVC and MainConcept AVC. They have their own options to control GPU use and they are independent of the editors GPU option.

The editors GPU use should not affect your file size. The GPU use in the encoder might.