I have generated a 50 second Credit Roll in Graffiti and rendered it uncompressed with a straight Alpha Channel. This Credit Roll plays in Windows Media Player as expected with the end of the text rolling off the screen at the 50 second point. Exactly the way it plays in Graffiti.
Importing this file into Vegas 5.0, setting the Alpha Channel up in Properties and playing it on the timeline yields a Credit Roll that runs at what appears to be exactly twice the actual speed with the end of the text rolling off the screen at the 25 second point. This leaves 25 seconds of blank screen while the clip plays out.
Rendering the same file in Windows Media Video format (thus losing the Alpha Channel) yields a file that plays perfectly in Vegas.
What's going on here?