Great New features.....but

PipelineAudio wrote on 7/11/2000, 4:17 AM
I am overjoyed at some of the new features in vegas video,
direct-x support for track fx, open copy in sound forge
(that almost works this time), and destructive
rendering/editing....

but PLEASE

Here are some things I think NEED to be looked at to call
this a Professional product:(and a few buggies I have
encountered.

1) Open Copy In Sound Forge causes a STEREO copy to be made
and opened. No matter WHAT you say, you cannot just
reconvert this to a mono file. It DOES, yes DOES change the
sound of the file whether you summ it together OR just use
the left side( maybe this is a problem with soundforge, I
dont know) Even if this mono to stereo to mono CONVERSION
was perfect, it is not cool to do it in front of a somewhat
savvy client! It is in fact disturbing. Please fix this.

2) Sample accurate sync: I shouldnt need to say anything
about this, but because I was in error as to the lexicon
and importance of this feature, in an earlier post, I will
happily eat my old words. Without sample accurate sync,
audio IS changed. It could not be any other way. I have
done numerous experiments where I see drift and "phasiness"
between two recordings of the same DIGITAL source. Don't
tell me anymore about how rendering the track will fix
this, as I do much of my mixing in real time using up to 32
discrete outputs. I know you guys will grumble that each
hardware unit is different, so you would have too much
trouble supporting different cards, but, you want to put
the word " professional" on your ads, so DEAL WITH IT. By
the way, I am SURE that Ken or Guy at soundscape, or Ben at
Aardvark would be happy to help you with supporting their
cards.

3) Treat discrete outputs as discrete, not stereo. If this
is not easy, because of the way Windows handles sound cards
(an easy cop-out), then I have other suggestions...
The main problem I have is that I mix on a console using
the outputs from vegas...In order to send a kick out track
one and a snare out track 2, I must PAN them to their
respective sides...I have two HUGE problems with this:
a) Zero is not zero, as I pan the track, its VOLUME
changes, you have just done some math to it, therefore you
ALTERED the waveform! QUIT IT!!!
b) When I want to apply an effect, it goes to ONLY the
side of the fx plug that it is panned to, BOGUS!
Here are some suggestions: Put a PAN control on the fx
send from each side of the bus, or add a pan to the fx send
of the track....
or at least, create a direct-x effect called " dual mono"
or something that outputs the same signal to both sides of
a stereo pair....I KNOW you can do this.

4) Phase switches, come on! These are an essential,
if "open copy in sound forge " worked correctly, I could do
it that way, but phase switches are an ESSENTIAL anyway.
Please

5) Input and output routings saveable. It would be nice to
be able to save track input/output routings to an I/O
routing template. I typically will record 16 tracks at a
time into vegas, and its a lot of pointing and clicking to
set up the correct recording devices per track. If vegas
ever crashes(which of course it doesnt, I have to re-assign
ALL of these. Try billing your client for that! no fun

6) Envelopes, fx sends, volumes and pans, could be assigned
to a hardware controller, like the HUI or the cakewalk
motormix....that would be nice.

I know there are a million other things I would like to
see, but you can't be all things to all people, so I listed
only those (so far) that I felt ESSENTIAL to having a
Professional DAW system.

You guys have done a great job making this the fastest,
easiest, most intuitive and most groundbreaking program I
have ever used, and with a couple of shameful (most likely
political/economically forced) denials, lapses, and
outright lies, tech support has been wonderful too...please
keep up the good work...and PLEASE consult with a REAL
recording studio when doing testing or implementing new
features, I have a feeling, this product would have been
much different( and better ) were an actual recording
studio involved. You've got my name and number, I've talked
to many of you, and you know I am an agreeable enough
fellow, so please, call me if you wish.

Comments

User-9871 wrote on 7/11/2000, 1:04 PM
Aaron:

Get ready for the backlash. The truth is always hard to accept. When
people with real experience in recording like Bruce Swanson, Irvin
Gomez and Dick Withers raised some of the same points, they were
attacked; but I agree with you, just like I agreed with Bruce and
Irvin: Vegas is nice, but far from "pro".


sincerely,

Victor.



Aaron Carey wrote:
>>I am overjoyed at some of the new features in vegas video,
>>direct-x support for track fx, open copy in sound forge
>>(that almost works this time), and destructive
>>rendering/editing....
>>
>>but PLEASE
>>
>>Here are some things I think NEED to be looked at to call
>>this a Professional product:(and a few buggies I have
>>encountered.
>>
>>1) Open Copy In Sound Forge causes a STEREO copy to be made
>>and opened. No matter WHAT you say, you cannot just
>>reconvert this to a mono file. It DOES, yes DOES change the
>>sound of the file whether you summ it together OR just use
>>the left side( maybe this is a problem with soundforge, I
>>dont know) Even if this mono to stereo to mono CONVERSION
>>was perfect, it is not cool to do it in front of a somewhat
>>savvy client! It is in fact disturbing. Please fix this.
>>
>>2) Sample accurate sync: I shouldnt need to say anything
>>about this, but because I was in error as to the lexicon
>>and importance of this feature, in an earlier post, I will
>>happily eat my old words. Without sample accurate sync,
>>audio IS changed. It could not be any other way. I have
>>done numerous experiments where I see drift and "phasiness"
>>between two recordings of the same DIGITAL source. Don't
>>tell me anymore about how rendering the track will fix
>>this, as I do much of my mixing in real time using up to 32
>>discrete outputs. I know you guys will grumble that each
>>hardware unit is different, so you would have too much
>>trouble supporting different cards, but, you want to put
>>the word " professional" on your ads, so DEAL WITH IT. By
>>the way, I am SURE that Ken or Guy at soundscape, or Ben at
>>Aardvark would be happy to help you with supporting their
>>cards.
>>
>>3) Treat discrete outputs as discrete, not stereo. If this
>>is not easy, because of the way Windows handles sound cards
>>(an easy cop-out), then I have other suggestions...
>>The main problem I have is that I mix on a console using
>>the outputs from vegas...In order to send a kick out track
>>one and a snare out track 2, I must PAN them to their
>>respective sides...I have two HUGE problems with this:
>> a) Zero is not zero, as I pan the track, its VOLUME
>>changes, you have just done some math to it, therefore you
>>ALTERED the waveform! QUIT IT!!!
>> b) When I want to apply an effect, it goes to ONLY the
>>side of the fx plug that it is panned to, BOGUS!
>> Here are some suggestions: Put a PAN control on the fx
>>send from each side of the bus, or add a pan to the fx send
>>of the track....
>>or at least, create a direct-x effect called " dual mono"
>>or something that outputs the same signal to both sides of
>>a stereo pair....I KNOW you can do this.
>>
>>4) Phase switches, come on! These are an essential,
>>if "open copy in sound forge " worked correctly, I could do
>>it that way, but phase switches are an ESSENTIAL anyway.
>>Please
>>
>>5) Input and output routings saveable. It would be nice to
>>be able to save track input/output routings to an I/O
>>routing template. I typically will record 16 tracks at a
>>time into vegas, and its a lot of pointing and clicking to
>>set up the correct recording devices per track. If vegas
>>ever crashes(which of course it doesnt, I have to re-assign
>>ALL of these. Try billing your client for that! no fun
>>
>>6) Envelopes, fx sends, volumes and pans, could be assigned
>>to a hardware controller, like the HUI or the cakewalk
>>motormix....that would be nice.
>>
>>I know there are a million other things I would like to
>>see, but you can't be all things to all people, so I listed
>>only those (so far) that I felt ESSENTIAL to having a
>>Professional DAW system.
>>
>>You guys have done a great job making this the fastest,
>>easiest, most intuitive and most groundbreaking program I
>>have ever used, and with a couple of shameful (most likely
>>political/economically forced) denials, lapses, and
>>outright lies, tech support has been wonderful too...please
>>keep up the good work...and PLEASE consult with a REAL
>>recording studio when doing testing or implementing new
>>features, I have a feeling, this product would have been
>>much different( and better ) were an actual recording
>>studio involved. You've got my name and number, I've talked
>>to many of you, and you know I am an agreeable enough
>>fellow, so please, call me if you wish.
>>
CDM wrote on 7/11/2000, 1:14 PM
Just out of curiosity - what's wrong with the Open In Sound Forge? It
works for me... I am working on a mono file and it opens it in mono.
Make sure you have your settings in SF set to Open Command Line Sound
Files in Direct Mode. This way it doesn't have to create a temp file
and it's instantaneous.

I like your suggestion of saving input mappings.

Aaron Carey wrote:
>>I am overjoyed at some of the new features in vegas video,
>>direct-x support for track fx, open copy in sound forge
>>(that almost works this time), and destructive
>>rendering/editing....
>>
>>but PLEASE
>>
>>Here are some things I think NEED to be looked at to call
>>this a Professional product:(and a few buggies I have
>>encountered.
>>
>>1) Open Copy In Sound Forge causes a STEREO copy to be made
>>and opened. No matter WHAT you say, you cannot just
>>reconvert this to a mono file. It DOES, yes DOES change the
>>sound of the file whether you summ it together OR just use
>>the left side( maybe this is a problem with soundforge, I
>>dont know) Even if this mono to stereo to mono CONVERSION
>>was perfect, it is not cool to do it in front of a somewhat
>>savvy client! It is in fact disturbing. Please fix this.
>>
>>2) Sample accurate sync: I shouldnt need to say anything
>>about this, but because I was in error as to the lexicon
>>and importance of this feature, in an earlier post, I will
>>happily eat my old words. Without sample accurate sync,
>>audio IS changed. It could not be any other way. I have
>>done numerous experiments where I see drift and "phasiness"
>>between two recordings of the same DIGITAL source. Don't
>>tell me anymore about how rendering the track will fix
>>this, as I do much of my mixing in real time using up to 32
>>discrete outputs. I know you guys will grumble that each
>>hardware unit is different, so you would have too much
>>trouble supporting different cards, but, you want to put
>>the word " professional" on your ads, so DEAL WITH IT. By
>>the way, I am SURE that Ken or Guy at soundscape, or Ben at
>>Aardvark would be happy to help you with supporting their
>>cards.
>>
>>3) Treat discrete outputs as discrete, not stereo. If this
>>is not easy, because of the way Windows handles sound cards
>>(an easy cop-out), then I have other suggestions...
>>The main problem I have is that I mix on a console using
>>the outputs from vegas...In order to send a kick out track
>>one and a snare out track 2, I must PAN them to their
>>respective sides...I have two HUGE problems with this:
>> a) Zero is not zero, as I pan the track, its VOLUME
>>changes, you have just done some math to it, therefore you
>>ALTERED the waveform! QUIT IT!!!
>> b) When I want to apply an effect, it goes to ONLY the
>>side of the fx plug that it is panned to, BOGUS!
>> Here are some suggestions: Put a PAN control on the fx
>>send from each side of the bus, or add a pan to the fx send
>>of the track....
>>or at least, create a direct-x effect called " dual mono"
>>or something that outputs the same signal to both sides of
>>a stereo pair....I KNOW you can do this.
>>
>>4) Phase switches, come on! These are an essential,
>>if "open copy in sound forge " worked correctly, I could do
>>it that way, but phase switches are an ESSENTIAL anyway.
>>Please
>>
>>5) Input and output routings saveable. It would be nice to
>>be able to save track input/output routings to an I/O
>>routing template. I typically will record 16 tracks at a
>>time into vegas, and its a lot of pointing and clicking to
>>set up the correct recording devices per track. If vegas
>>ever crashes(which of course it doesnt, I have to re-assign
>>ALL of these. Try billing your client for that! no fun
>>
>>6) Envelopes, fx sends, volumes and pans, could be assigned
>>to a hardware controller, like the HUI or the cakewalk
>>motormix....that would be nice.
>>
>>I know there are a million other things I would like to
>>see, but you can't be all things to all people, so I listed
>>only those (so far) that I felt ESSENTIAL to having a
>>Professional DAW system.
>>
>>You guys have done a great job making this the fastest,
>>easiest, most intuitive and most groundbreaking program I
>>have ever used, and with a couple of shameful (most likely
>>political/economically forced) denials, lapses, and
>>outright lies, tech support has been wonderful too...please
>>keep up the good work...and PLEASE consult with a REAL
>>recording studio when doing testing or implementing new
>>features, I have a feeling, this product would have been
>>much different( and better ) were an actual recording
>>studio involved. You've got my name and number, I've talked
>>to many of you, and you know I am an agreeable enough
>>fellow, so please, call me if you wish.
>>
blisster wrote on 7/11/2000, 1:57 PM
I agree with most of your points (i personally don't see much use in
external control surfaces), but here's a couple workarounds I and
others have found for a couple points:

Phase inversion
You can download a freeware plugin from analogx. You may need to
separate stereo tracks when using it, depending on what your need is.
Definitely not as smooth as having it written in the program, but
it's a workaround.

http://www.analogx.com/contents/download/audio/phase.htm



Saving routings
You can save an empty Vegas project with your routings all set up,
and use this as your template.

Hope this helps
-VC
darr wrote on 7/11/2000, 2:12 PM
We have completed two very difficult projects;one was a 12 track 60
min piece that had to be edited for best musical parts.And had plenty
of eq as well as fx.This project alone consisted of 3 editlists.We
dropped into soundforge mono edited a glitch out then back with no
probs.I know that certain soundcards from tech support experience
will cause this phasing to happen,no company names mentioned,and that
is why after trial and error we ended up trusting Wavecenter.
I agree with being able to setup your audio card once.
Great programs come from alot of input from the users;SawPro,etc.All
of these programs started as version 1.0 and are upto 3.0. or
whatever.Just like the other programs that I purchased over the years
that started out bug filled and took alot of upgrades to get
right;meaning protools and by the way it still has bugs.We use it
every other day!!!It is also alot slower and pray that your hardware
is not having a bad day!Steinberg is up to 5.0.Why? Because they had
issues to resolve just like vegas and the others.SAWPRO sells for
$900.It has alot of great features but it too started at $900 and
still needed to get the bugs out,they all do.Makes no sense to dwell
on the things that are being looked at as I write this.Vegas will be
another update like all the other PRO software companies.Including
the king of all beta testers......Microsoft

We need to support ourselves and each other as well as Sonic
Foundry,because they are listening to us now!!!!
Keep the ideas coming if not happy about something.I do believe there
is a suggestion email under tech support or somethin as such.

Thanx for letting me type myself into oblivion.
I still would like to hear some work of others in mp3.I will post
this cd we are working on as soon as it is on our new server.
Anyone else got any work to show for this program?:-)


Charles de Montebello wrote:
>>Just out of curiosity - what's wrong with the Open In Sound Forge?
It
>>works for me... I am working on a mono file and it opens it in
mono.
>>Make sure you have your settings in SF set to Open Command Line
Sound
>>Files in Direct Mode. This way it doesn't have to create a temp
file
>>and it's instantaneous.
>>
>>I like your suggestion of saving input mappings.
>>
>>Aaron Carey wrote:
>>>>I am overjoyed at some of the new features in vegas video,
>>>>direct-x support for track fx, open copy in sound forge
>>>>(that almost works this time), and destructive
>>>>rendering/editing....
>>>>
>>>>but PLEASE
>>>>
>>>>Here are some things I think NEED to be looked at to call
>>>>this a Professional product:(and a few buggies I have
>>>>encountered.
>>>>
>>>>1) Open Copy In Sound Forge causes a STEREO copy to be made
>>>>and opened. No matter WHAT you say, you cannot just
>>>>reconvert this to a mono file. It DOES, yes DOES change the
>>>>sound of the file whether you summ it together OR just use
>>>>the left side( maybe this is a problem with soundforge, I
>>>>dont know) Even if this mono to stereo to mono CONVERSION
>>>>was perfect, it is not cool to do it in front of a somewhat
>>>>savvy client! It is in fact disturbing. Please fix this.
>>>>
>>>>2) Sample accurate sync: I shouldnt need to say anything
>>>>about this, but because I was in error as to the lexicon
>>>>and importance of this feature, in an earlier post, I will
>>>>happily eat my old words. Without sample accurate sync,
>>>>audio IS changed. It could not be any other way. I have
>>>>done numerous experiments where I see drift and "phasiness"
>>>>between two recordings of the same DIGITAL source. Don't
>>>>tell me anymore about how rendering the track will fix
>>>>this, as I do much of my mixing in real time using up to 32
>>>>discrete outputs. I know you guys will grumble that each
>>>>hardware unit is different, so you would have too much
>>>>trouble supporting different cards, but, you want to put
>>>>the word " professional" on your ads, so DEAL WITH IT. By
>>>>the way, I am SURE that Ken or Guy at soundscape, or Ben at
>>>>Aardvark would be happy to help you with supporting their
>>>>cards.
>>>>
>>>>3) Treat discrete outputs as discrete, not stereo. If this
>>>>is not easy, because of the way Windows handles sound cards
>>>>(an easy cop-out), then I have other suggestions...
>>>>The main problem I have is that I mix on a console using
>>>>the outputs from vegas...In order to send a kick out track
>>>>one and a snare out track 2, I must PAN them to their
>>>>respective sides...I have two HUGE problems with this:
>>>> a) Zero is not zero, as I pan the track, its VOLUME
>>>>changes, you have just done some math to it, therefore you
>>>>ALTERED the waveform! QUIT IT!!!
>>>> b) When I want to apply an effect, it goes to ONLY the
>>>>side of the fx plug that it is panned to, BOGUS!
>>>> Here are some suggestions: Put a PAN control on the fx
>>>>send from each side of the bus, or add a pan to the fx send
>>>>of the track....
>>>>or at least, create a direct-x effect called " dual mono"
>>>>or something that outputs the same signal to both sides of
>>>>a stereo pair....I KNOW you can do this.
>>>>
>>>>4) Phase switches, come on! These are an essential,
>>>>if "open copy in sound forge " worked correctly, I could do
>>>>it that way, but phase switches are an ESSENTIAL anyway.
>>>>Please
>>>>
>>>>5) Input and output routings saveable. It would be nice to
>>>>be able to save track input/output routings to an I/O
>>>>routing template. I typically will record 16 tracks at a
>>>>time into vegas, and its a lot of pointing and clicking to
>>>>set up the correct recording devices per track. If vegas
>>>>ever crashes(which of course it doesnt, I have to re-assign
>>>>ALL of these. Try billing your client for that! no fun
>>>>
>>>>6) Envelopes, fx sends, volumes and pans, could be assigned
>>>>to a hardware controller, like the HUI or the cakewalk
>>>>motormix....that would be nice.
>>>>
>>>>I know there are a million other things I would like to
>>>>see, but you can't be all things to all people, so I listed
>>>>only those (so far) that I felt ESSENTIAL to having a
>>>>Professional DAW system.
>>>>
>>>>You guys have done a great job making this the fastest,
>>>>easiest, most intuitive and most groundbreaking program I
>>>>have ever used, and with a couple of shameful (most likely
>>>>political/economically forced) denials, lapses, and
>>>>outright lies, tech support has been wonderful too...please
>>>>keep up the good work...and PLEASE consult with a REAL
>>>>recording studio when doing testing or implementing new
>>>>features, I have a feeling, this product would have been
>>>>much different( and better ) were an actual recording
>>>>studio involved. You've got my name and number, I've talked
>>>>to many of you, and you know I am an agreeable enough
>>>>fellow, so please, call me if you wish.
>>>>
darr wrote on 7/11/2000, 2:15 PM
Good ideas vern.We too do the template.And the anologx is what we
were turned onto as well.I agree!!!

Vern Cooper wrote:
>>I agree with most of your points (i personally don't see much use
in
>>external control surfaces), but here's a couple workarounds I and
>>others have found for a couple points:
>>
>>Phase inversion
>>You can download a freeware plugin from analogx. You may need to
>>separate stereo tracks when using it, depending on what your need
is.
>>Definitely not as smooth as having it written in the program, but
>>it's a workaround.
>>
>>http://www.analogx.com/contents/download/audio/phase.htm
>>
>>
>>
>>Saving routings
>>You can save an empty Vegas project with your routings all set up,
>>and use this as your template.
>>
>>Hope this helps
>>-VC
PipelineAudio wrote on 7/11/2000, 9:49 PM


Charles de Montebello wrote:
>>Just out of curiosity - what's wrong with the Open In Sound Forge?
It
>>works for me... I am working on a mono file and it opens it in
mono.
>>Make sure you have your settings in SF set to Open Command Line
Sound
>>Files in Direct Mode. This way it doesn't have to create a temp
file
>>and it's instantaneous.
>>
>>I like your suggestion of saving input mappings.
>>

Are you using the Vegas video demo? or the final?
I had no problems with open copy in sound forge in the beta version
of vegas video, but it opens mono files in stereo in the retail
version

And thanks a billion for the sound forge tip....lemme try it

nope! still opens in stereo
but at least it opened in direct

PipelineAudio wrote on 7/11/2000, 9:52 PM


Vern Cooper wrote: (i personally don't see much use in
>>external control surfaces),

I need this so that I can stay in the digital domain and still use
actual knobs and faders which I made my reputation on


>>Phase inversion
>>You can download a freeware plugin from analogx. You may need to
>>separate stereo tracks when using it, depending on what your need
is.
>>Definitely not as smooth as having it written in the program, but
>>it's a workaround.
>>
>>http://www.analogx.com/contents/download/audio/phase.htm
>>

Thanks for this one....but there should be a phase switch...but for
now, Ill try this

>>
>>
>>Saving routings
>>You can save an empty Vegas project with your routings all set up,
>>and use this as your template.

This is what I do for now....but when ( not if ) vegas crashes, the
routings are all changed

>>
>>Hope this helps
>>-VC

Thanks for the analog-x tip
PipelineAudio wrote on 7/11/2000, 10:00 PM


>>We need to support ourselves and each other as well as Sonic
>>Foundry,because they are listening to us now!!!!
>>Keep the ideas coming if not happy about something.I do believe
there
>>is a suggestion email under tech support or somethin as such.
>>
>>Thanx for letting me type myself into oblivion.
>>I still would like to hear some work of others in mp3.I will post
>>this cd we are working on as soon as it is on our new server.
>>Anyone else got any work to show for this program?:-)

Actually I have had five albums mastered since using vegas....three
mixed entirely inside vegas in the digital realm and the last two
using vegas in addition to a real mixing console....

I recieved compliments on the pure vegas mixes by the usually ultra-
anal mastering engineer, who had grown used to the sound of my mixes
coming from Neve mic pre's, Studer A827 tape recorder, and mixed thru
an SSL 4000....He couldnt beklieve the clarity, depth and dynamics,
and asked if we had upgraded the VCA's in our SSL....

I had to tell him that, no....now Im at a new place, using TASCAM DA
series recorders, and mixing thru a program from sonic foundry called
Vegas....they still dont believe me... :)

So, I am a HARDCORE and LOYAL Vegas user....Im not putting the
product down, as it has changed my life....but like all self-
respecting, competent engineers, I am always looking to get closer to
the Holy Grail of sound recording...and just offering a few
suggestions that would increase my productivity and quality, and I
sincerly believe would increase the stature of sonic foundry as a "
PRO" audio company
darr wrote on 7/11/2000, 10:18 PM
That is excellent Aaron!!!Good work on the cds!!!Someday put up an
mp3 of the cuts.I would be honered to have an ear full!!!:-)
I know,we music folk really are truly never pleased.I am guilty of
going between Vegas Video and SAWPRO on a personal level,which to use
the most.Vegas Vid is winning out!!P.s. I am also using the full
version not demo and no probs with sf.I hope that prob works itself
out.Call tech support or email peter.He really has been a friend if
you haven't already.
Let us hear your work,I think that is great!!!
:-)

Aaron Carey wrote:
>>
>>
>> >>We need to support ourselves and each other as well as Sonic
>>>>Foundry,because they are listening to us now!!!!
>>>>Keep the ideas coming if not happy about something.I do believe
>>there
>>>>is a suggestion email under tech support or somethin as such.
>>>>
>>>>Thanx for letting me type myself into oblivion.
>>>>I still would like to hear some work of others in mp3.I will post
>>>>this cd we are working on as soon as it is on our new server.
>>>>Anyone else got any work to show for this program?:-)
>>
>>Actually I have had five albums mastered since using vegas....three
>>mixed entirely inside vegas in the digital realm and the last two
>>using vegas in addition to a real mixing console....
>>
>>I recieved compliments on the pure vegas mixes by the usually ultra-
>>anal mastering engineer, who had grown used to the sound of my
mixes
>>coming from Neve mic pre's, Studer A827 tape recorder, and mixed
thru
>>an SSL 4000....He couldnt beklieve the clarity, depth and dynamics,
>>and asked if we had upgraded the VCA's in our SSL....
>>
>>I had to tell him that, no....now Im at a new place, using TASCAM
DA
>>series recorders, and mixing thru a program from sonic foundry
called
>>Vegas....they still dont believe me... :)
>>
>>So, I am a HARDCORE and LOYAL Vegas user....Im not putting the
>>product down, as it has changed my life....but like all self-
>>respecting, competent engineers, I am always looking to get closer
to
>>the Holy Grail of sound recording...and just offering a few
>>suggestions that would increase my productivity and quality, and I
>>sincerly believe would increase the stature of sonic foundry as a "
>>PRO" audio company
>>
PipelineAudio wrote on 7/11/2000, 10:45 PM


David W. Ruby wrote:
>>That is excellent Aaron!!!Good work on the cds!!!Someday put up an
>>mp3 of the cuts.I would be honered to have an ear full!!!:-)
>>I know,we music folk really are truly never pleased.I am guilty of
>>going between Vegas Video and SAWPRO on a personal level,which to
use
>>the most.Vegas Vid is winning out!!P.s. I am also using the full
>>version not demo and no probs with sf.I hope that prob works itself
>>out.Call tech support or email peter.He really has been a friend if
>>you haven't already.
>>Let us hear your work,I think that is great!!!
>>:-)
>>

I talke to tech support about the problem,and they now say that there
is a fix coming....coolness

It would be REALLY cool, if we could decide on a place to upload
vegas made projects, as mp3'z or wav's for each other....any
suggestions?
Maybe we could make our own version of Rocket Studio....
pwppch wrote on 7/12/2000, 4:21 PM
>>1) Open Copy In Sound Forge causes a STEREO copy to be made
>>and opened. No matter WHAT you say, you cannot just
>>reconvert this to a mono file. It DOES, yes DOES change the
>>sound of the file whether you summ it together OR just use
>>the left side( maybe this is a problem with soundforge, I
>>dont know) Even if this mono to stereo to mono CONVERSION
>>was perfect, it is not cool to do it in front of a somewhat
>>savvy client! It is in fact disturbing. Please fix this.
>>

Yep, I agree this is wrong. We are debating it now. The current
implementation uses the project settings to create a copy - which
basically says it is not a copy. There were some reasons for this,
but in the end I think we did the wrong thing or we should seperate
the functionality we have with a different copy function.

The intent of this feature was to make an exact copy. During
development, we added the ability to time compress/expand events.
When we hooked the two features together we believe that the time
compress/expand propertied should be carried over to the copy. We
then picked up the project properties as well.

It is being re-thought.

>>2) Sample accurate sync: I shouldnt need to say anything
>>about this, but because I was in error as to the lexicon
>>and importance of this feature, in an earlier post, I will
>>happily eat my old words. Without sample accurate sync,
>>audio IS changed. It could not be any other way. I have
>>done numerous experiments where I see drift and "phasiness"
>>between two recordings of the same DIGITAL source. Don't
>>tell me anymore about how rendering the track will fix
>>this, as I do much of my mixing in real time using up to 32
>>discrete outputs. I know you guys will grumble that each
>>hardware unit is different, so you would have too much
>>trouble supporting different cards, but, you want to put
>>the word " professional" on your ads, so DEAL WITH IT. By
>>the way, I am SURE that Ken or Guy at soundscape, or Ben at
>>Aardvark would be happy to help you with supporting their
>>cards.
>>

Agree with you again - I think. Sample accurate sync to me means
locking Vegas to hardware or visa versa. Being able to capture from a
_digital_ source the exact same file should be doable. I am looking
at every card that claims the ability to do this and working out a
solution to permit this in our applications. I can say the first
priority will be for sample accurate transfers to/from MDM type
devices (ADAT, Tascam DA.) Sample accurate transfer from a DAT
machine using any standard S/PDIF card is another problem all
together. I am open to suggestions on this.

>>3) Treat discrete outputs as discrete, not stereo. If this
>>is not easy, because of the way Windows handles sound cards
>>(an easy cop-out), then I have other suggestions...

Yes, I know: ASIO.

Actually it is not a huge issue. It was a design choice early on. The
issue is more about how we permit users to mix different media types
on a given track. If you have a track assigned to a single output
device channel, how would you have us deal with a stereo file on that
track?

>>The main problem I have is that I mix on a console using
>>the outputs from vegas...In order to send a kick out track
>>one and a snare out track 2, I must PAN them to their
>>respective sides...I have two HUGE problems with this:
>> a) Zero is not zero, as I pan the track, its VOLUME
>>changes, you have just done some math to it, therefore you
>>ALTERED the waveform! QUIT IT!!!

Agreed.

>> b) When I want to apply an effect, it goes to ONLY the
>>side of the fx plug that it is panned to, BOGUS!

Again, if/when we have mono track assignments, how effects connect to
this will also be different. An plugin will have to support mono
input and output to be a track fx in this case. Only through
assignable fx sends/returns can you get mono to stereo assignments.

The problem is not that we can't do these things, but exposing them
is difficult with out getting into pop-up dialog hell. Worse, if
routings are limited by their channelness, then some things wont work
orthogonaly from track to track.

You know what you want and are use to working with real world
hardware to do things. The problem is a lot of Vegas users have never
seen a mixing console. The concepts that you and I take for granted
in routing are lost on many users.

>>4) Phase switches, come on! These are an essential,
>>if "open copy in sound forge " worked correctly, I could do
>>it that way, but phase switches are an ESSENTIAL anyway.
>>Please
>>

No excuse, we are lame on this one.

Q: on the track, on the event or on the file? Are they additive or
cumulative?

>>5) Input and output routings saveable. It would be nice to
>>be able to save track input/output routings to an I/O
>>routing template.

Aside from the crashing....a very heavily requested feature.

Describe how you would like this 'template' feature to work? Does the
template line up with tracks? Is it applied to a range of tracks?

Is it something like:

"my standard setup for a 16 track project"
"my standard setup for an 8 track project"
"template for tracking standard drum kit"
"recording template from session 123".

Selecting the template would then create (for example 1) 16 blank
tracks, with desired insert fx and number of busses, track
assignments, aux assignments, assignable fx, track recoding ports?


>>6) Envelopes, fx sends, volumes and pans, could be assigned
>>to a hardware controller, like the HUI or the cakewalk
>>motormix....that would be nice.
>>

External control is on the list...I have just about every one in my
studio.

>>You guys have done a great job making this the fastest,
>>easiest, most intuitive and most groundbreaking program I
>>have ever used, and with a couple of shameful (most likely
>>political/economically forced) denials, lapses, and
>>outright lies, tech support has been wonderful too...please
>>keep up the good work...and PLEASE consult with a REAL
>>recording studio when doing testing or implementing new
>>features, I have a feeling, this product would have been
>>much different( and better ) were an actual recording
>>studio involved. You've got my name and number, I've talked
>>to many of you, and you know I am an agreeable enough
>>fellow, so please, call me if you wish.

Email me with your number. I would like to discuss this further with
you.

Peter

PipelineAudio wrote on 7/13/2000, 12:40 AM


Peter Haller wrote:
>>>>1) Open Copy In Sound Forge causes a STEREO copy to be made
>>>>and opened.

>>Yep, I agree this is wrong. We are debating it now. The current
>>implementation uses the project settings to create a copy - which
>>basically says it is not a copy. There were some reasons for this,
>>but in the end I think we did the wrong thing or we should seperate
>>the functionality we have with a different copy function.

good, thank you, cuz this is slowing me down.

.
>>
>>>>2) Sample accurate sync: . By
>>>>the way, I am SURE that Ken or Guy at soundscape, or Ben at
>>>>Aardvark would be happy to help you with supporting their
>>>>cards.
>>>>

>>Agree with you again - I think.

Thank you


I can say the first
>>priority will be for sample accurate transfers to/from MDM type
>>devices (ADAT, Tascam DA.)

Double thank you, this is EXACTLY what I use vegas for

Sample accurate transfer from a DAT
>>machine using any standard S/PDIF card is another problem all
>>together. I am open to suggestions on this.

This is where I have the most problems, if I mix together several
tracks on my analog console, then use my DAT's ins back to the
computer, I undoubtably get phasiness, when playing with the original
tracks, even though my DAT is locked to the same SY-88 sync card that
my DA's were locked to that vegas was locked to. In a series of tests
using square waves that were easy to line up later, the original
file, and the dat file were different by one second by the end of a 5
minute audio clip, even though they were lined up to start at the
same time.

>>
>>>>3) Treat discrete outputs as discrete, not stereo. If you have a
track assigned to a single output
>>device channel, how would you have us deal with a stereo file on
that
>>track?

Good point!
Im not sure, but I think this wont be a major obstacle


>>
>>>>The main problem I have is that I mix on a console using
>>>>the outputs from vegas...In order to send a kick out track
>>>>one and a snare out track 2, I must PAN them to their
>>>>respective sides...I have two HUGE problems with this:
>>>> a) Zero is not zero, as I pan the track, its VOLUME
>>>>changes, you have just done some math to it, therefore you
>>>>ALTERED the waveform! QUIT IT!!!
>>
>>Agreed.
>>

Thank you again

>>>> b) When I want to apply an effect, it goes to ONLY the
>>>>side of the fx plug that it is panned to, BOGUS!
>>
>>Again, if/when we have mono track assignments, how effects connect
to
>>this will also be different. An plugin will have to support mono
>>input and output to be a track fx in this case. Only through
>>assignable fx sends/returns can you get mono to stereo assignments.

Ok so how about a direct-x effect that will let you send any amount
of left or right input to both sides, and do absolutely nothing else?


>>The problem is not that we can't do these things, but exposing them
>>is difficult with out getting into pop-up dialog hell

Ok, good plan then, cuz we all know, pop-up dialog hell is closely
related to fatal exception error hell, which can give rise to blue
screen of death hell. A good reason to save OFTEN with Vegas or any
other program

>>
>>>>4) Phase switches, come on! These are an essential,
>>>>if "open copy in sound forge " worked correctly, I could do
>>>>it that way, but phase switches are an ESSENTIAL anyway.
>>>>Please
>>>>
>>
>>No excuse, we are lame on this one.
>>
>>Q: on the track, on the event or on the file? Are they additive or
>>cumulative?
>>

I would use this feature on lets say, overheads recorded using an M-S
mic technique, I would copy the sides channel, using the duplicate
track function in vegas, then flip the duplicate track's phase, so I
guess I'd like to see this control right next to the mute and solo
controls. This would be real helpful when mixing a bass amplifier
track and a bass direct box track


>>>>5) Input and output routings saveable. It would be nice to
>>>>be able to save track input/output routings to an I/O
>>>>routing template.
>>Describe how you would like this 'template' feature to work? Does
the
>>template line up with tracks? Is it applied to a range of tracks?
>>
>>Is it something like:
>>
>>"my standard setup for a 16 track project"
>>"my standard setup for an 8 track project"
>>"template for tracking standard drum kit"
>>"recording template from session 123".
>>
>>Selecting the template would then create (for example 1) 16 blank
>>tracks, with desired insert fx and number of busses, track
>>assignments, aux assignments, assignable fx, track recoding ports?
>>

The above would be perfect, a little past what would be necassary for
what Im asking, but add those new features like a standard fx setup
too, and I'm sure I wont complain!


>>
>>>>6) Envelopes, fx sends, volumes and pans, could be assigned
>>>>to a hardware controller, like the HUI or the cakewalk
>>>>motormix....that would be nice.
>>>>
>>
>>External control is on the list...I have just about every one in my
>>studio.
>>

Cool, I'd love to know which one of those things made the most sense
to me, cuz Im also thinking about getting two Mackie D8b's just to
have the faders, and Im not too thrilled about the cost of doing this.


>>Email me with your number. I would like to discuss this further
with
>>you.
>>
>>Peter
>>
Ok, i sent the contact info to your e-mail
thanks a lot
rdpete wrote on 11/24/2000, 4:52 AM
Yes! DUAL MONO! PLEASE!

Aaron Carey wrote:
>>I am overjoyed at some of the new features in vegas video,
>>direct-x support for track fx, open copy in sound forge
>>(that almost works this time), and destructive
>>rendering/editing....
>>
>>but PLEASE
>>
>>Here are some things I think NEED to be looked at to call
>>this a Professional product:(and a few buggies I have
>>encountered.
>>
>>1) Open Copy In Sound Forge causes a STEREO copy to be made
>>and opened. No matter WHAT you say, you cannot just
>>reconvert this to a mono file. It DOES, yes DOES change the
>>sound of the file whether you summ it together OR just use
>>the left side( maybe this is a problem with soundforge, I
>>dont know) Even if this mono to stereo to mono CONVERSION
>>was perfect, it is not cool to do it in front of a somewhat
>>savvy client! It is in fact disturbing. Please fix this.
>>
>>2) Sample accurate sync: I shouldnt need to say anything
>>about this, but because I was in error as to the lexicon
>>and importance of this feature, in an earlier post, I will
>>happily eat my old words. Without sample accurate sync,
>>audio IS changed. It could not be any other way. I have
>>done numerous experiments where I see drift and "phasiness"
>>between two recordings of the same DIGITAL source. Don't
>>tell me anymore about how rendering the track will fix
>>this, as I do much of my mixing in real time using up to 32
>>discrete outputs. I know you guys will grumble that each
>>hardware unit is different, so you would have too much
>>trouble supporting different cards, but, you want to put
>>the word " professional" on your ads, so DEAL WITH IT. By
>>the way, I am SURE that Ken or Guy at soundscape, or Ben at
>>Aardvark would be happy to help you with supporting their
>>cards.
>>
>>3) Treat discrete outputs as discrete, not stereo. If this
>>is not easy, because of the way Windows handles sound cards
>>(an easy cop-out), then I have other suggestions...
>>The main problem I have is that I mix on a console using
>>the outputs from vegas...In order to send a kick out track
>>one and a snare out track 2, I must PAN them to their
>>respective sides...I have two HUGE problems with this:
>> a) Zero is not zero, as I pan the track, its VOLUME
>>changes, you have just done some math to it, therefore you
>>ALTERED the waveform! QUIT IT!!!
>> b) When I want to apply an effect, it goes to ONLY the
>>side of the fx plug that it is panned to, BOGUS!
>> Here are some suggestions: Put a PAN control on the fx
>>send from each side of the bus, or add a pan to the fx send
>>of the track....
>>or at least, create a direct-x effect called " dual mono"
>>or something that outputs the same signal to both sides of
>>a stereo pair....I KNOW you can do this.
>>
>>4) Phase switches, come on! These are an essential,
>>if "open copy in sound forge " worked correctly, I could do
>>it that way, but phase switches are an ESSENTIAL anyway.
>>Please
>>
>>5) Input and output routings saveable. It would be nice to
>>be able to save track input/output routings to an I/O
>>routing template. I typically will record 16 tracks at a
>>time into vegas, and its a lot of pointing and clicking to
>>set up the correct recording devices per track. If vegas
>>ever crashes(which of course it doesnt, I have to re-assign
>>ALL of these. Try billing your client for that! no fun
>>
>>6) Envelopes, fx sends, volumes and pans, could be assigned
>>to a hardware controller, like the HUI or the cakewalk
>>motormix....that would be nice.
>>
>>I know there are a million other things I would like to
>>see, but you can't be all things to all people, so I listed
>>only those (so far) that I felt ESSENTIAL to having a
>>Professional DAW system.
>>
>>You guys have done a great job making this the fastest,
>>easiest, most intuitive and most groundbreaking program I
>>have ever used, and with a couple of shameful (most likely
>>political/economically forced) denials, lapses, and
>>outright lies, tech support has been wonderful too...please
>>keep up the good work...and PLEASE consult with a REAL
>>recording studio when doing testing or implementing new
>>features, I have a feeling, this product would have been
>>much different( and better ) were an actual recording
>>studio involved. You've got my name and number, I've talked
>>to many of you, and you know I am an agreeable enough
>>fellow, so please, call me if you wish.
>>