Group>Shuffle Move Group>Crash . . ? Any takers?

Grazie wrote on 9/24/2003, 3:51 AM
Title says it all . . . Is there a way to do this? Presently I'm creating a Gap in the video track - messy business - and then moving the Group. This works, Shuffle thingy doesn't . . .

Grazie

Comments

johnmeyer wrote on 9/24/2003, 10:48 AM
Title says it all . . .

Actually, the title is a little short on details. It sounds like you are having problems with the shuffle function. This is where you use the right mouse button to click and drag an event. when you drop it, you select "Shuffle" from the pop-up menu.

I have tried selecting multiple events that are not next to each other, and it only shuffles one of the events. No crash. However, since you mention "group" in your title, I tried grouping two non-contiguous events and then shuffling them. The first time I tried this, I did indeed get Vegas to crash. I then tried to recreate the problem, but couldn't get Vegas to crash. However, the results of the shuffle was a total mess.

My take: Shuffle is wonderful for moving a single event around and having all the other events shuffle around to make everything fit, but I don't think it is very useful for multiple events.

Not an entirely helpful answer, but at least I was able to get it to crash one time out of five.
Grazie wrote on 9/24/2003, 12:24 PM
John, John . . ..

"Actually, the title is a little short on details. " . . . . . Apologies.

"It sounds like you are having problems with the shuffle function." Yup - got that much!

"This is where you use the right mouse button ..... " yup do it all the time.

"I have tried selecting multiple events that are not next to each other, and it only shuffles one of the events." Yup, me too . . .

"However, since you mention "group" in your title, " Cheers! now you got it!

"I tried grouping two non-contiguous events . . . . . ." Why would one Group non-contiguous events anyway? Now there's a thought! You actual make a Group from events that don't follow each other . .. mmmm interesting. . .. but vaguely . . .ermmm .. don't know what . . .

"However, the results of the shuffle was a total mess. " . . .errr yeah , it would be . . .oh, I'm starting to get your drift here . .right!

"Shuffle is wonderful for moving a single event .. . . ." Yup!

Okay, try this one:-

1 - Select a series of events that look good running together, that is they form a continuous run - that's what I would and create a Group from anyway. Can't see why I would choose events that aren't connected in a series. FGHIJK not F-HI-K.

2 - Have a series of events ABCDEFGHIJK Create a group from the FGHIJK events.

3 - Then do the shuffle thing with this newly created Group, shuffling to the postion between BC.

See what happens . . .

Hope this explains more fully?

Thanks for you kind and patient thought on these matters . .. .

Regards

Grazie
SonyEPM wrote on 9/24/2003, 1:16 PM
I don't crash...is this a constant repro for you?

Also:

Shift+G (Select all in group),

Ctrl+ x (cut)

Ctrl + v (paste) (with ripple enabled)

seems like a better method for what you are doing. You can also split at the cursor prior to pasting if you need to. Make sense?
Grazie wrote on 9/24/2003, 1:41 PM
I didn't put BUG in the title I posted . . .

EPM, thanks for the tips I'll gove it a go tomorrow.

Grazie
johnmeyer wrote on 9/24/2003, 1:43 PM
Grazie and Sofo.

With the help of Grazie's expanded explanation, I tried again, and this time got it to crash. Definitely a bug. Here is the error report from the crash:


Sonic Foundry Vegas 4.0
Version 4.0d (Build 205)
Exception 0xC0000005 (access violation) READ:0x0 IP:0x4A260E
In Module 'vegas40.exe' at Address 0x400000 + 0xA260E
Thread: GUI ID=0xFA4 Stack=0x12F000-0x130000
Registers:
EAX=00000000 CS=001b EIP=004a260e EFLGS=00010202
EBX=021c7550 SS=0023 ESP=0012fc64 EBP=c1c52b08
ECX=0012fc38 DS=0023 ESI=021c7550 FS=003b
EDX=7ffe0304 ES=0023 EDI=021c7550 GS=0000
Bytes at CS:EIP:
004A260E: 8B 18 33 FF 85 DB 7E 26 ..3...~&
004A2616: EB 08 8D A4 24 00 00 00 ......
Stack Dump:
0012FC64: 00000193
0012FC68: 02B27168 02A70000 + B7168
0012FC6C: 0000004B
0012FC70: 00000004
0012FC74: 00000000
0012FC78: 00000001
0012FC7C: 00226780 00140000 + E6780
0012FC80: 1668CBEE
0012FC84: 00000000
0012FC88: 00000196
0012FC8C: FFFFFFFF
0012FC90: 004A80F6 00400000 + A80F6 (vegas40.exe)
0012FC94: 021CD2D0 021B0000 + 1D2D0
0012FC98: 00000000
0012FC9C: 00000001
0012FCA0: 00000000
> 0012FCA4: 004B0193 00400000 + B0193 (vegas40.exe)
0012FCA8: 02B27168 02A70000 + B7168
0012FCAC: 00000000
0012FCB0: 00000205
0012FCB4: FFFFFFFF
> 0012FCB8: 77D45780 77D40000 + 5780 (USER32.dll)
> 0012FCBC: 0042AB64 00400000 + 2AB64 (vegas40.exe)
0012FCC0: 001F040C 00140000 + B040C
0012FCC4: 00000193
0012FCC8: 0000004B
> 0012FCCC: 0042AB00 00400000 + 2AB00 (vegas40.exe)
> 0012FCD0: 004B0193 00400000 + B0193 (vegas40.exe)
0012FCD4: 02B270E8 02A70000 + B70E8
> 0012FCD8: 004617D9 00400000 + 617D9 (vegas40.exe)
- - -
0012FFF0: 00000000
0012FFF4: 00000000
0012FFF8: 0067A82A 00400000 + 27A82A (vegas40.exe)
0012FFFC: 00000000


I am running Windows XP Pro SP1, 512 MBytes of RAM, Pentium P4. I followed Grazie's instructions and split a single video file into multiple events. I then selected the last five of these events (I selected both the audio and video, if that makes any difference) and shuffled them over the split between events #2 and #3 on the timeline. As soon as I selected "shuffle" from the pop-up menu, I got the Vegas exception error.
Grazie wrote on 9/24/2003, 1:46 PM
Thanks JM .

G
Grazie wrote on 9/24/2003, 1:49 PM
JM I have a theory . . . . . Keystrokes work where Menu driven selections SOMETIMES don't work in a most unfortunate way.

EPM, instead of using Key Strokes, try the RIght Click Menu thingy . .

G
Grazie wrote on 9/24/2003, 2:49 PM
EPM, I've repeated the same "issue" 10 times now.

Pick the bones outta this Puppy . .. .

=====================================================

Sonic Foundry Vegas 4.0
Version 4.0c (Build 184)
Exception 0xC0000005 (access violation) READ:0xFFFFFFFF IP:0x4A265E
In Module 'VEGAS40.EXE' at Address 0x400000 + 0xA265E
Thread: GUI ID=0xF46D6441 Stack=0xDFF000-0xE00000
Registers:
EAX=00000000 CS=01a7 EIP=004a265e EFLGS=00210202
EBX=00e170f0 SS=01af ESP=00dffa9c EBP=feb66900
ECX=c17fa520 DS=01af ESI=00e1697c FS=59af
EDX=00000000 ES=01af EDI=00e1697c GS=0000
Bytes at CS:EIP:
004A265E: 8B 18 33 FF 85 DB 7E 26 ..3...~&
004A2666: EB 08 8D A4 24 00 00 00 ......
Stack Dump:
00DFFA9C: 0000025B
00DFFAA0: 036A4400 035D0000 + D4400
00DFFAA4: 00000097
00DFFAA8: 00000004
00DFFAAC: 00000001
00DFFAB0: 00000001
00DFFAB4: 00CCE8BC 00BD0000 + FE8BC
00DFFAB8: 03D15400 03C10000 + 105400
00DFFABC: 00000000
00DFFAC0: 0000025E
00DFFAC4: FFFFFFFF
00DFFAC8: 004A8156 00400000 + A8156 (VEGAS40.EXE)
00DFFACC: 012FB9D0 012E0000 + 1B9D0
00DFFAD0: 00000000
00DFFAD4: 00000001
00DFFAD8: 00000000
> 00DFFADC: 0097025B 00400000 + 57025B (VEGAS40.EXE)
00DFFAE0: 036A4400 035D0000 + D4400
00DFFAE4: 00000000
00DFFAE8: 00000205
00DFFAEC: 00000205
> 00DFFB08: 0097025B 00400000 + 57025B (VEGAS40.EXE)
00DFFB0C: 036A4380 035D0000 + D4380
> 00DFFB10: 004616C9 00400000 + 616C9 (VEGAS40.EXE)
00DFFB14: 036A4400 035D0000 + D4400
00DFFB18: 036A4F30 035D0000 + D4F30
00DFFB1C: 00000205
00DFFB20: 00000000
> 00DFFB24: 0097025B 00400000 + 57025B (VEGAS40.EXE)
00DFFB28: 036A4380 035D0000 + D4380
00DFFB2C: 00000205
> 00DFFB30: 0097025B 00400000 + 57025B (VEGAS40.EXE)
- - -
00DFFFF0: 5AE75AAE 48070000 + 12E05AAE
00DFFFF4: 89E57FEC 89E38000 + 1FFEC
00DFFFF8: BFF7A24F BFF60000 + 1A24F (KERNEL32.DLL)
00DFFFFC: 00000000


=====================================================
Nice eh . . . ???

Grazie
Erk wrote on 9/24/2003, 2:54 PM
Grazie,

I reported this to SonyFo through their official bug form (after I posted this and you repro'd a month or so ago), and got a rapid reply. They were able to reproduce, and wanted to know how many events in a group before it crashed. For me, I could group 2 events and shuffle OK, but 3 and up produced the crash.

Greg
Grazie wrote on 9/24/2003, 3:06 PM
Thanks Greg.

You just underlined what I was just thinking. V4 can't cope with a memory thing beyond 2 events being in a group.

What does a Group mean to V4? Does it see, say 4 or 5 events and then log them into volitile memory for subsequent "shifting" to other places? It would appear that a Group is not as stable as a "rendered" avi file - meaning I can imagine that if I was to go to the trouble of rendereing out the Group to an AVI file it would be a "solid" file. No starts and stop. Just one long file.

.. hmmm .. interesting . . . thinking that V4 comes out of a music editing background, where do you think that a musician would want to group something greater than 2 events - for then shifting in a Shuffle way? Hmmm.... I can't think where this would happen . . . or could I . . very interesting Dr Watson!

. . . . . . Grazie
BillyBoy wrote on 9/24/2003, 4:21 PM
"You just underlined what I was just thinking. V4 can't cope with a memory thing beyond 2 events being in a group"

Say what?

I just chopped up a file into 30 events, made a group and moved them back and forth all over the timeline(s)without any problem or error.

Maybe a memory thing? How much RAM you got Grazie? I'm working with 1 GB.

johnmeyer wrote on 9/24/2003, 4:24 PM
I've got 512 Mbytes and was able to produce the bug (I used mouse clicks for the shuffle, not keystrokes).