VP10e 64-bit
Project Rez: 1920x960 1:0 Pix ratio Progressive
Total Video Length: 6:05 min.
Project Tracks (all events are the same length):
1. 1 Event =1920x960 Uncompressed AVI intermediate - no audio**
2. 1 Event = Music .WAV
3. 1 Event = Background Sound Effects WAV
**
Render is for a test at half rez (960x480) to then Handbrake for a 720x386 MP4. Vegas render started 3 hours ago, still only at 62%. Usually Vegas uses all of my cores almost at full tilt. The original render for that no-audio uncompressed AVI on track #1 above that had to slog through an ungodly amount of tracks and effects pushed my CPU as expected and rendered in reasonable time.
But as you can see in this image of my CoreTemp widget, with this simple 3-event render it's barely using any of them:
What am I not getting here? I can't recall whether I unchecked the alpha channel rendering for that no-audio AVI -- could that be the problem?
But did uncheck it for this reeee-ely slooo-ow render.
Thanks.
Later Edit: And then it crashed while I was writing this due to low disk space on the extra drive I was doing this to. Now that was dumb.
BUT here is something that makes no sense (and why I ran out of room):
The aborted AVI is still there clocking in at 164 Gb.
How can a file that is half the resolution of the AVI it's rendering out be 4x larger??
Audio does not take up that much room.
And trying to play it... all black, no sound.
Something nutty is going on here...
Basic Sys Specs:
Windows Version: 7 Home Premium 64-bit
Processor:AMD X6 1090T Phenom II Black Edition 6x3.2 Ghz - no overclocking
RAM:16 Gb. DDR3
Hard Drives: Multiple SATA2 7200 Rpm.
Sound Card:M-Audio Delta Audiophile 2496 (Analog I/O)
Video Card:nVidia GeForce 430 GT
Project Rez: 1920x960 1:0 Pix ratio Progressive
Total Video Length: 6:05 min.
Project Tracks (all events are the same length):
1. 1 Event =1920x960 Uncompressed AVI intermediate - no audio**
2. 1 Event = Music .WAV
3. 1 Event = Background Sound Effects WAV
**
Render is for a test at half rez (960x480) to then Handbrake for a 720x386 MP4. Vegas render started 3 hours ago, still only at 62%. Usually Vegas uses all of my cores almost at full tilt. The original render for that no-audio uncompressed AVI on track #1 above that had to slog through an ungodly amount of tracks and effects pushed my CPU as expected and rendered in reasonable time.
But as you can see in this image of my CoreTemp widget, with this simple 3-event render it's barely using any of them:
What am I not getting here? I can't recall whether I unchecked the alpha channel rendering for that no-audio AVI -- could that be the problem?
But did uncheck it for this reeee-ely slooo-ow render.
Thanks.
Later Edit: And then it crashed while I was writing this due to low disk space on the extra drive I was doing this to. Now that was dumb.
BUT here is something that makes no sense (and why I ran out of room):
The aborted AVI is still there clocking in at 164 Gb.
How can a file that is half the resolution of the AVI it's rendering out be 4x larger??
Audio does not take up that much room.
And trying to play it... all black, no sound.
Something nutty is going on here...
Basic Sys Specs:
Windows Version: 7 Home Premium 64-bit
Processor:AMD X6 1090T Phenom II Black Edition 6x3.2 Ghz - no overclocking
RAM:16 Gb. DDR3
Hard Drives: Multiple SATA2 7200 Rpm.
Sound Card:M-Audio Delta Audiophile 2496 (Analog I/O)
Video Card:nVidia GeForce 430 GT