Is there a good workaround for the fact that the default endpoints in the Sony Color Curves Plugin are in the wrong place (0/255 vs 16/235) when project properties are set to 8-bit or 32-bit video levels?
I can think of three possibilities, but they all leave something to be desired:
* switch project properties to 32-bit full range (worst option)
* puts a levels plugin before the curves plugin converting video to computer. After the curves plugin, put a levels plugin converting computer back to video. (this works, but it's tedious, memory inefficient, and probably causes rounding errors)
* eyeball your own endpoints by adding nodes near the two ends of the curves line (not 100% accurate since there's no numeric guidelines to position the nodes, plus positioning the nodes is glitchy/finicky)
Anyone have a better way of doing it?
I can think of three possibilities, but they all leave something to be desired:
* switch project properties to 32-bit full range (worst option)
* puts a levels plugin before the curves plugin converting video to computer. After the curves plugin, put a levels plugin converting computer back to video. (this works, but it's tedious, memory inefficient, and probably causes rounding errors)
* eyeball your own endpoints by adding nodes near the two ends of the curves line (not 100% accurate since there's no numeric guidelines to position the nodes, plus positioning the nodes is glitchy/finicky)
Anyone have a better way of doing it?