Hi All,
I'm trying to get a workflow and mounting / get my head around the range of the gopro together to maximize the gopro capture via Vegas Pro 12. Going to be trying to film a horse festival on holiday in spain later in the year from horseback with it and don't want to be figuring it out there, what could possibly go wrong :)
This is my thinking and this is the first output, I've included with links in the vid to scenes of note where I've been pretty amazed with the dynamic range captured and movement from light to day, amazing for such a tiny camera!

It's going to be for youtube only so for the above first go I went
Helmet cam on widest (have chest mount to try which I think will give better POV but less easy to aim as I'll have to point horse as well :) ) Going to try the other normal and narrow settings as well.
1080p 50fps (I'll do 60fps next time just had it on 50 as I usually shoot 25p on my camera but this is all gopro)
protune on raw white balance on, on the Hero 3 black that's giving s-Log ~45mbps 4:2:0
Used ciniform to convert to standard gamma curve and 4:2:2 with the extra details from the s-log capture in there
Then I used virtualdub to drop frames to 30 fps using interpolate nearest frame filter so I don't get any ghosting
Edited in Vegas Pro 12, did white balance, black spot on, highlights I brought down a bit to 100 on all clips obviously some clipping but pretty amazing really. Added some film gain, contrast generally indulged myself for no good reason etc. over saturated highlights and added some blue to see how it held up in the sky shots, light unsharp mask as protune does not sharpen that much.
Rendered to ciniform 4:2:2 (you have to use old avi.dll for vegas 12 to make the ciniform export work!)
Made new project for that render as it was so bright shutter speed pretty fast so was obviously a bit stroby which I was expecting this especially with the dropped frames so did a final render to 4:2:2 DNxHD with ReelSmart Motion Blur on default 180 deg motion blur to make it more pleasing to the eye looking at the frames before this there was no motion blur at all to speak of, 6 hours later for 5 mins of video I need to get a new PC :)
Rendered with custom high quality template in Handbrake I think from the folks on this forum and uploaded to YouTube
Didn't' do any stabilization, might have a play with that but it is what it is a camera on my head on a horse it's going to move a bit :) although I do absorb a lot of the movement (hes a huge moving horse!) I guess I do that upfront before anything ?
Any other suggestions welcome!
I'm trying to get a workflow and mounting / get my head around the range of the gopro together to maximize the gopro capture via Vegas Pro 12. Going to be trying to film a horse festival on holiday in spain later in the year from horseback with it and don't want to be figuring it out there, what could possibly go wrong :)
This is my thinking and this is the first output, I've included with links in the vid to scenes of note where I've been pretty amazed with the dynamic range captured and movement from light to day, amazing for such a tiny camera!

It's going to be for youtube only so for the above first go I went
Helmet cam on widest (have chest mount to try which I think will give better POV but less easy to aim as I'll have to point horse as well :) ) Going to try the other normal and narrow settings as well.
1080p 50fps (I'll do 60fps next time just had it on 50 as I usually shoot 25p on my camera but this is all gopro)
protune on raw white balance on, on the Hero 3 black that's giving s-Log ~45mbps 4:2:0
Used ciniform to convert to standard gamma curve and 4:2:2 with the extra details from the s-log capture in there
Then I used virtualdub to drop frames to 30 fps using interpolate nearest frame filter so I don't get any ghosting
Edited in Vegas Pro 12, did white balance, black spot on, highlights I brought down a bit to 100 on all clips obviously some clipping but pretty amazing really. Added some film gain, contrast generally indulged myself for no good reason etc. over saturated highlights and added some blue to see how it held up in the sky shots, light unsharp mask as protune does not sharpen that much.
Rendered to ciniform 4:2:2 (you have to use old avi.dll for vegas 12 to make the ciniform export work!)
Made new project for that render as it was so bright shutter speed pretty fast so was obviously a bit stroby which I was expecting this especially with the dropped frames so did a final render to 4:2:2 DNxHD with ReelSmart Motion Blur on default 180 deg motion blur to make it more pleasing to the eye looking at the frames before this there was no motion blur at all to speak of, 6 hours later for 5 mins of video I need to get a new PC :)
Rendered with custom high quality template in Handbrake I think from the folks on this forum and uploaded to YouTube
Didn't' do any stabilization, might have a play with that but it is what it is a camera on my head on a horse it's going to move a bit :) although I do absorb a lot of the movement (hes a huge moving horse!) I guess I do that upfront before anything ?
Any other suggestions welcome!