I want to create a reverse cymbol decay effect in Vegas (kind of a sucking sort of sound). Can this be done by using an effect or should I just actually reverse the cymbols to create this effect?
Thanks to anyone who can point me in the right direction.
I think reverse is your best bet. A lot of the charm of this effect comes from having the reverb build up before the sound, and then having the initial attack become a sudden crash into silence at the end. You could use a volume envelope to reverse the natural fade, but it wouldn't be the same. Unfortunately Vegas can't reverse the sound for you, but Sound Forge or even Windows Sound Recorder can.
Some reverbs have a "reverse effect" (Waves) but they're not as good as actually reversing the cymbals. Do this in Sound Forge and reopen the tracks (Vegas can't do reversing itself).
bgc
if you have real drums on the track, for example overheads you can use the actual drum sounds. Can sound very effective - slice around a cymbal, open in sound forge or your wav editor and select reverse.
Because it'll be running through all your EQ's / Comps etc as with your other drum sounds, you'll have to do less work sitting it in the mix.