Comments

Udi wrote on 9/19/2003, 8:36 AM
You can use Gaussian Blur on the Alpha chanel only, with blur of 0.001.

Also, if you are using the secondary color correction, you can just change the alpha value of the "masked" area to 0 to get the chrmoa key effect.

Hope it helps
Skevos_Mavros wrote on 9/19/2003, 10:01 AM
Rather than go back and forth with questions about your footage and lighting and settings, if you post a single image from your blue screen footage (unprocessed and in zipped TGA or high-quality JPG format, or render five frames of your unprocessed bluescreen footage as a DV AVI and zip it) to a website somewhere, I'd be happy to look at it in Vegas and send you my project so that you could use the same settings in your project.

Or email it to me at sonicfoundry at mavart dot com.
m4jc wrote on 9/21/2003, 2:43 AM
Thanks for the comments. I tried using a Gaussian blur, and it helps in some cases, but doesn't really address the real problem. It looks like the effect is in the mask generator in the Secondary Color Corrector. When it scans for colors, the processing seems to be done with large pixels. The result is that subject borders have strong pixellation around them. Increasing Smooth, or using a Gaussian filter, tend to make the subject edges partially transparent. For example, with Smooth set high, the subject edges become too indistinct.

Interestingly, the pixellation looks like it's from a vertically-applied algorithm. It's similar to using just vertical filtering on the Gaussian blur, but with wide pixels.

Any other ideas?
Cheesehole wrote on 9/21/2003, 2:50 AM
Is it DV footage? I remember running into problems with blue screen and DV compression. It sounds similar to what you are talking about, where you see evidence of vertical compression near the edges. And there is a difference between NTSC DV and PAL DV in this area so one might be better than the other for blue screening. But I'm hoping someone who knows what I'm talking about will jump in because that's all I remember.
m4jc wrote on 9/21/2003, 3:04 AM
Yes, this is NTSC DV footage, and it seems I've run across comments about the 4:1:1 color sampling causing problems. However, I tried the same techniques with both a blue and green background, and the effect seems similar in either case. That, and the size of the blockiness, had led me to believe that DV wasn't the problem. Maybe that's wrong?
m4jc wrote on 9/21/2003, 5:11 PM
Now it looks like it is the DV chroma subsampling that is the problem. When zooming in close to a processed frame, it's clear that the pixellation is occuring in groups of 4x1 pixels (4 long by 1 tall). It's subtle in the unprocessed original, but I was using Limit Hue only to create the mask, and the hue apparently only changes every four pixels... Using Limit Luminance helps some, but not completely.

Does this sound right? Any ideas on what VV4 tools would be good to try?

Thanks!