How do I grab a full frame?

PeterDuke wrote on 11/25/2010, 3:49 AM
When I click on the floppy disk icon in the viewer window I can save a frame to disk, but the size of the image is dependent on how big I make the viewed image. If the video is say 1920x1080, how do I save a frame as an image with that size? (Vegas 8, 9 and 10 behave the same.)

EDIT

Yes, version 10 does save full size regardless of setting. My mistake.

Comments

rs170a wrote on 11/25/2010, 4:38 AM
Set your Preview window to Best/Full before taking a snapshot.

Mike
PeterDuke wrote on 11/25/2010, 4:56 AM
Thanks.
Steve Mann wrote on 11/25/2010, 7:36 AM
Vegas 10 takes the frame grab at "best" regardless of your settings.
musicvid10 wrote on 11/25/2010, 7:38 AM
As a takeaway point, the same (Best/Full) is necessary when using external display or any timeline render, incl. preview renders and render to new track.
Laurence wrote on 11/25/2010, 8:05 AM
The other thing is that if you are using interlaced video, you should be aware of how deinterlacing is set on your preview window. I haven't tested this with Vegas 10 yet. Since it automatically grabs frames at full HD resolution, maybe it handles deinterlacing automatically as well.
Mindmatter wrote on 11/25/2010, 9:13 AM
"As a takeaway point, the same (Best/Full) is necessary when using external display or any timeline render, incl. preview renders and render to new track. "

musicvid, am I getting this right - the preview setting influences the render quality??
Would not make sense to me, if that was so...

AMD Ryzen 9 5900X, 12x 3.7 GHz
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be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

dxdy wrote on 11/25/2010, 10:00 AM
If you just want a frame from an unedited clip, drag the clip into the trimmer, scrub to the frame you want, then right click and save to disk. Outstanding resolution.
Former user wrote on 11/25/2010, 10:15 AM
Musicvid,

I have never had the preview resolution affect any render, preview or otherwise. Is this true with all formats?

Dave T2
bill-kranz wrote on 11/25/2010, 12:13 PM
dxdy: Hi, I was not able to do this in 8.0c.
What I did was create a sub-clip in the trimmer and make a snapshot of that at reasonable resolution - 92k.

I also selected view individual frames.

Thanks,
Bill
musicvid10 wrote on 11/25/2010, 12:44 PM
"musicvid, am I getting this right - the preview setting influences the render quality??"

No, the preview setting affects the timeline render quality. They are two different things, and I should have underlined it in my first response (mea culpa).

That affects Snapshot, Preview on External Monitor, Render Image Sequence, Dynamic RAM Preview, but not "Render As," which is not a timeline render (important distinction). In those cases, and probably a few others, Project/Preview Properties most certainly do affect the output. [EDITED]

In a normal render, the Project or Preview Properties do not affect the output, except those below the "hr", which has been noted previously ;?)

Using 8.0c currently, I understand there have been a couple of changes in 10.
rs170a wrote on 11/25/2010, 1:15 PM
Vegas 10 takes the frame grab at "best" regardless of your settings.

Steve, is this mentioned somewhere?
I didn't notice it in the release notes.

Mike
robwood wrote on 11/25/2010, 1:20 PM
"...preview settings affects Snapshot, Preview on External Monitor, Render Image Sequence, Render to New Track, Prerender, Dynamic RAM Preview... In those cases, and probably a few others, Project/Preview Properties most certainly do affect the output."

Where should I look in the manual for this info? I'd like to read this for myself to be clear on a couple points. Thx.

---

"Vegas 10 takes the frame grab at "best" regardless of your settings."

Yes I've seen this statement somewhere also... can't remember where now.
Mindmatter wrote on 11/25/2010, 2:20 PM
I cannot quite see why Vegas would render to a new track or prerender at some low quality. That would not make much sense ans be tedious and dangerous if you forget to reset the preview to "best" everytime you do a quick render in your workflow. Just wondering...

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Serena wrote on 11/25/2010, 2:33 PM
>>render to new track influenced by preview setting<<<
That advice has made me sit up! I often do this without setting 'best' and have not seen degraded resolution, and I reckon I'm critical. Now I have to test.
musicvid10 wrote on 11/25/2010, 2:42 PM
Sorry, I completely overstated. Post above is edited to remove Render to New Track and Prerender. It's been many years since I did my tests . . .
;?(

If someone catches another error I will gladly correct it. I usually test my statements before posting, but today I'm eyeballs deep in another project.
robwood wrote on 11/25/2010, 3:04 PM
managed to find this article regarding updates to Vegas 9d, which covers some of the above:

"...we've made a great improvement to the way the Copy Snapshot to Clipboard and Save Snapshot to File buttons work in the Video Preview window.
The feature now performs pixel aspect correction and automatically interlaces images shot from interlaced video.
If your size is set to one of the Auto settings, this feature uses the Best (Full) setting to create the still image, thus ensuring that you get the highest-quality image possible."

Gary Rebholz (Training Manager, Sony Creative Software)
http://www.internetvideomag.com/articles_2010/041210_SonyVegas9.htm

----

i'm in sessions myself right now but if i find any more on this i'll post.
Mindmatter wrote on 11/25/2010, 3:24 PM
so does that mean Vegas DOES take the snapshot according to the preview setting??
I still wonder why. Why would anyone need a snapshot at low preview quality?
Guess i´ll have to test this too.

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

musicvid10 wrote on 11/25/2010, 4:20 PM
"so does that mean Vegas DOES take the snapshot according to the preview setting??"

Yes, apparently until 9.0d (see previous post).
Laurence wrote on 11/25/2010, 4:20 PM
>Vegas 10 takes the frame grab at "best" regardless of your settings.

I just did some tests with Vegas 10 and here's what I found:

1/ Yes, Vegas 10 does grab the frame at "best" regardless of your settings.
2/ Vegas still grabs the frame at whatever your preview resolution is though. Set your preview to full resolution if you want a full resolution screen grab.
3/ Vegas 10 will automatically deinterlace your video if your project properties are set to an interlaced format. It will do this regardless of whether or not you change the clip properties from Interlaced to progressive and will also ignore your deinterlace settings and do it's own deinterlace regardless of whether or not you select a deinterlace method.
4/ Setting your project properties to a progressive format is the only way you can capture an interlaced frame.

Definitely better than it was in previous Vegas versions but I wish it would grab a full resolution frame though at half and quarter frame sized previews.
Paul Russell wrote on 12/20/2010, 3:41 AM
This feature is completely broken for me. I cannot get a full res capture at any setting in either V9 or V10. This happened on my old DAW and now on my new virgin W7 x64 DAW.

I've found that Vegasaur will capture at full res, but this feature crashes either V9 or V10 about 30% of the time.

As freezeframe is an essential part of a big project that I produce regularly (training videos, don't ask) this is becoming a major source of frustration. I'd appreciate any suggestions on how to get a) a decent capture and./or stop Vegasaur crashing.

Edit: I think I may have traced this to the project properties. If I keep the render quality as 'good' (rather than best) in the project properties, then I can get a decent freezeframe snapshot. Although Vegasaur can still occasionally crash.



altarvic wrote on 12/20/2010, 3:53 AM
Make sure you have updated it to the latest version (1.3)
Paul Russell wrote on 12/20/2010, 4:43 AM
I went further than that. I completely uninstalled the disaster that they have named Vegas 10, and did a clean install of Vegas 9e x86 and Vegasaur 1.3.

I have to use the 32bit version of Vegas cos I'm editing stuff that was made in Camtasia and the 64bit NLEs don't recognise the Camtasia codec.

Still, Vegasaur crashes when trying to place a captured file. Dragging it across to the timeline shows an empty event, and the following dialog

Problem Description
Application Name: Vegas Pro
Application Version: Version 9.0e (Build 1147)
Problem: Unmanaged Exception (0xc0000005)
Fault Module: C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a\MSVCR90.dll
Fault Address: 0x7192AC18
Fault Offset: 0x0003AC18

Fault Process Details
Process Path: C:\Program Files (x86)\Sony\Vegas Pro 9.0\vegas90.exe
Process Version: Version 9.0e (Build 1147)
Process Description: Vegas Pro
Process Image Date: 2010-05-12 (Wed May 12) 05:12:24
altarvic wrote on 12/20/2010, 6:33 AM
Most likely the problem is in your system configuration.

Fault Module: C:\Windows\WinSxS\...\MSVCR90.dll
Try to reinstall .NET Framework 3.0, Visual C++ 2008 Runtime libraries, QuickTime (7.1.6)

You can export the snapshots to a folder and add them to the project manually.
Paul Russell wrote on 12/20/2010, 6:49 PM
I did all the .Net and C++ reinstallations and got it working stably, but as soon as I installed Vegasaur the system becomes unstable again. Pulling up the Snapshots dialog in Vegasaur causes Vegas to crash

Problem Description
Application Name: Vegas Pro
Application Version: Version 9.0e (Build 1147)
Problem: Unmanaged Exception (0xccccffff)
Fault Module: C:\Windows\syswow64\KERNELBASE.dll
Fault Address: 0x7660B727
Fault Offset: 0x0000B727

Fault Process Details
Process Path: C:\Program Files (x86)\Sony\Vegas Pro 9.0\vegas90.exe
Process Version: Version 9.0e (Build 1147)
Process Description: Vegas Pro
Process Image Date: 2010-05-12 (Wed May 12) 05:12:24

It's a shame, as the snapshot feature is really the one I use all the time.