How the heck did Vegas do this?

farss wrote on 8/21/2006, 5:48 AM
Not the end of the world stuff but pretty oddball. Could have been a bit of a disaster though.

Went through this tape of sports presentations and dutifully marked out regions for each teams presentations and rendered them to new avis, just makes it easier to drop them onto the end of each game which is from other tapes and on mixed drives.

So I drop the rendered AVIs onto the end of the first game. And well the audio is fine but the vision is all just a frame from the first part of the tape, in this case bars. Rendered it again and it's fine.

Edit the second game, drop the second presentation in and it's the same as the other one, audio fine, vision all bars, wierd. Go back and render out the same region, perfect.

Bob.

Comments

PeterWright wrote on 8/21/2006, 6:16 PM
Hi Bob - just saw your post looking lonely ..... how did you render the regions first time round - manually or with a script?
Spot|DSE wrote on 8/21/2006, 6:50 PM
missed this one myself.
Bob, I've seen this on occasion where I've used the Batch Render script, and manually rendering each section worked fine. I've also seen half-fields from time to time.
I'm sure this doesn't help, but at least it might support what you're seeing?
farss wrote on 8/21/2006, 7:18 PM
I select each region manually (Rclick > Select region) and rendered it out with Render Loop Region and Save Markers On.

Funny this is I rendered to around 18 files and all the same problem.
Went back to the same project and render them out again doing the exact same thing and perfect result.

I probably could have done this quicker with the Veggie Toolkit but trivial task, each region only 10 minutes long so no sweat really.

Good to see others have seen something similar, means it's unlikely to be a hardware gremlin.

Bob.

Tech Diver wrote on 8/22/2006, 12:28 PM
I'm not sure if this has anything to do with it, but do you have "Quantizing to frames" enabled? As I recall, without this being set, your markers won't line up with frame boundaries even if you have enabled snapping .