I have some problems with various texture in Vegas. Fading images produce horrible bending. This is especially true with clouds. This not only occurs on previews but also in rendered videos. Any ideas?
I think "banding" is the proper term ... instead of smooth gradations of tone you get distinct areas of different shades, correct?
Unfortunately video only has 8 bits/color resolution. When you fade, you're using fewer and fewer of these bits. Add in to this the compression used by various codecs and they have to give up trying to accurately represent all the different shades correctly. On top of this, most codecs are optimized for brighter areas since these are more noticeable so they let the darker areas take fewer bits. MPEG seems particularly bad at this, but any codec is going to have trouble in this area.
Ah! thanks a lot, you are right in interpreting my poor english.
In fact, i have worked a lot with a Canopus DV Raptor card, Premiere and After effects in the last year and the quality was definitely *much* better in term of image stability (flicker free) and detail rendering.
I switched for Vegas mainly because i so hated Premiere... and found Vegas promising.
I love it very much for general multimedia purpose but i wonder now if Vegas is really the tool to do professionnal NTSC work. Do i miss something?