How to reduce frame rate of a transition?

enzeru wrote on 6/16/2017, 5:13 PM

I'm currently editing a 29.97fps interlaced video (it's a 23.98 footage in 29.97 interlaced frames). And I'm adding stuff like a logo, which goes with a transition (a fade in and fade out).

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Edit:

Ok, since apparently my English is really bad nobody is getting my idea, let's set the following as an example.

I want a transition to "last" a single second in my 30 interlaced project. If I deinterlace the transition using bob doubler in order to get 60 progressive frames, I would get 60fps of the transition and for every single frame, the transition will definitely make a movement, since that is how it is currently working in the project.

I don't want that, I want to have a one-second-long transition that, after being deinterlaced using bobdoubler, I get a single movement every 2 (two) frames= thus having a true 30fps footage.

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The problem is that the transition is actually at 60fps (of course 60i) and I want it at half speed (30i). The perfect way would be to have it at 23.98 but I would be asking for too much.

 

I believe a transition could be slowed down if it was for a video, but since this is a still image, it doesn't have a native speed, so everything about it is controlled by Vegas. Is there a way to make this kind of transitions to go on a lower frame rate without having to edit the project in progressive?

Comments

Former user wrote on 6/16/2017, 6:44 PM

Transitions do not have a frame rate. They last for a certain amount of frames. You can make a transition any length you want (10frames, 30 frames, or 200 frames).

enzeru wrote on 6/16/2017, 7:40 PM

Transitions do not have a frame rate. They last for a certain amount of frames. You can make a transition any length you want (10frames, 30 frames, or 200 frames).

They DO have a frame rate and since the project is set at 29.97 interlaced, it is making the transition be at 60fps (to be exact, doing 60 changes per second). I'm not taking about the length of the transition, but how smooth it is.

 

30i is not half the speed of 60i.
It uses for the same amount of time half the amount of frames than at 60i.

 

That's very technical and I'm not strong in this area. What I mean is that I need this transition to do 30 "movements" per second instead of 60.

Former user wrote on 6/16/2017, 8:16 PM

Then you want a 30frame long transition. Drag the edge of the transition until you get the length you want, in this case 1 second. (30 frame transition in a 29.97fps project is one second. 60 frames is 2 seconds). You cannot change how many frames a transition contains without changing the length of the transition.

 

(transitions DO NOT have a FPS rate, they have a length. FPS is how many frames of video are shown in second. In a 29.97interlaced project you have 30fps or 60 FIELDS per second, but the smallest increment you can edit or set a transition duration is frames. So if you want 30 frames do as above. This is 60 fields, if you want 30 fields, then do a 15 frame dissolve.)

TheHappyFriar wrote on 6/16/2017, 9:56 PM

You can also use a transition envelope to speed up\slow down a transition.

enzeru wrote on 6/16/2017, 10:52 PM

Then you want a 30frame long transition. Drag the edge of the transition until you get the length you want, in this case 1 second. (30 frame transition in a 29.97fps project is one second. 60 frames is 2 seconds). You cannot change how many frames a transition contains without changing the length of the transition.

 

(transitions DO NOT have a FPS rate, they have a length. FPS is how many frames of video are shown in second. In a 29.97interlaced project you have 30fps or 60 FIELDS per second, but the smallest increment you can edit or set a transition duration is frames. So if you want 30 frames do as above. This is 60 fields, if you want 30 fields, then do a 15 frame dissolve.)

I can't believe you still don't get what I'm saying. I already told you I'm not talking about the length or "how long the transition is".

enzeru wrote on 6/16/2017, 10:58 PM

Ok, since apparently my English is really bad nobody is getting my idea, let's set the following as an example.

I want a transition to "last" a single second in my 30 interlaced project. If I deinterlace the transition using bob doubler in order to get 60 progressive frames, I would get 60fps of the transition and for every single frame, the transition will definitely make a movement, since that is how it is currently working in the project.

I don't want that, I want to have a one-second-long transition that, after being deinterlaced using bobdoubler, I get a single movement every 2 (two) frames= thus having a true 30fps footage.

EricLNZ wrote on 6/17/2017, 12:01 AM

As I understand the situation transitions aren't video files. They are effectively FX applied to your video files to give a transition effect. So their 'framerate' is controlled by your video files.

To get what you are after I would prerender the transition area to a 30fps file then use this file in your 60 fps interlaced project. But disable resampling to get frame doubling and not frame ghosting.

enzeru wrote on 6/17/2017, 1:39 AM

As I understand the situation transitions aren't video files. They are effectively FX applied to your video files to give a transition effect. So their 'framerate' is controlled by your video files.

To get what you are after I would prerender the transition area to a 30fps file then use this file in your 60 fps interlaced project. But disable resampling to get frame doubling and not frame ghosting.

If I do this I would have to either deinterlace the source or have a weird "progressive" transition in what should be an interlaced video. I'm afraid I see no other option that doing more steps than expected.

EricLNZ wrote on 6/17/2017, 2:58 AM

Yes, if you are using interlaced material it needs to be deinterlaced (with interpolation) first. Vegas will presumably chuck out every other frame (with resampling disabled) when exporting to 30fps.

Former user wrote on 6/17/2017, 7:35 AM

You cannot change the transition to progressive without changing the whole video to progressive. The transitions can only be done at the project frame rate.

enzeru wrote on 6/17/2017, 7:56 AM

Yes, if you are using interlaced material it needs to be deinterlaced (with interpolation) first. Vegas will presumably chuck out every other frame (with resampling disabled) when exporting to 30fps.

OK, the source material it think it is called "telecined" so I have to use a Inverse Telecine to get the 24 progressive fps. Now that you mention it, is there a way to create a telecine project?

fr0sty wrote on 6/17/2017, 8:53 AM

Put media on the timeline, set vegas pro project settings to the desired framerate. If you have 60i video and want 30p, simply set the project frame rate to 29.97 and make it progressive scan instead of interlaced (there is no 30i, it's 60i or 30p). Alternately, if you want 24p from your de-interlaced output, set the project framerate to 23.97 and format to progressive instead of interlaced. Make sure that you don't have deinterlacing disabled in your project settings, and make sure that you have not disabled resampling (which will slow down vegas a bit and add motion blur in some cases, but you need it when converting frame rates, slow motion, etc) if you plan on converting to 24p. 30p you can de-interlace without having to convert the frame rate, since 2 60i frames are combined to make one 30p frame.

Then edit your project as you wish. When you render the output video, be sure to select a preset or setting that specifies the same video format as your project settings... so for instance if your project is set to 1920x1080 progressive scan at 23.97 frames per second, make sure your render settings match. Vegas will de-interlace your video to the desired rate, transitions and all. The final output will be at your desired frame rate, and will be de-interlaced.

BTW, de-interlacing 60 interlaced frames gives you 30 progressive frames, not 60. It combines every 2 interlaced frames to make one solid frame (some other stuff goes into the process when converting frame rates too, but that's generally how it works).

It sounds like you're expecting to have to manually do stuff that vegas does automagically. All you need to do is tell it what you expect in you project and render settings, and it will take care of the rest for you.

 

Last changed by fr0sty on 6/17/2017, 9:05 AM, changed a total of 3 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

enzeru wrote on 6/17/2017, 9:13 AM

BTW, de-interlacing 60 interlaced frames gives you 30 progressive frames, not 60. It combines every 2 interlaced frames to make one solid frame (some other stuff goes into the process when converting frame rates too, but that's generally how it works).

It sounds like you're expecting to have to manually do stuff that vegas does automagically. All you need to do is tell it what you expect in you project and render settings, and it will take care of the rest for you.

I recognise I'm far from being an expert in video, but well, maybe the process is not called "deinterlacing", but the plugin "bob doubler" (from vdub) does give you 60 progressive fps. Of course, half of the picture is upsampled, but in contents like a 90's sitcom, the original footage contains 60 movements per second instead of 30 being separated in two fields.

And about the last thing... the video I got to work needs to be worked interlaced / telecined, since it has really odd fields and unfortunately cannot be perfectly inverse-telecined... and according to everyone in this thread, Vegas will not allow me to work transitions of 30 movements or 24 movements per second if my project is not progressive AND at the proper framerate, so no, I DO NOT think Vegas helps you as much as you are describing.

fr0sty wrote on 6/17/2017, 9:39 AM

What is the format of your source video file? What resolution, frame rate, is it interlaced? If so what field is first, even or odd? You can right click on the file on the timeline and look under properties (then media) to get that info if you need. Also, what output format do you need? Same specs, what frame rate are you targeting, what resolution? what format?

Last changed by fr0sty on 6/17/2017, 9:43 AM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

fr0sty wrote on 6/17/2017, 9:42 AM

If doubling the frame rate to 60 is causing the problem we just need to figure out how to get the desired effect without using the doubler. For instance, if the video was 60i video sourced from a 24p DVD source, I wouldn't double the frames with that plugin, I would tell vegas to de-interlace the video (even fields first for DVD, odd for HDV) and save the output at 24p. I'm having a bit of trouble understanding the reasons behind this workflow, if I can get your goals and exactly what sorts of media you are working with I might be able to help.

Last changed by fr0sty on 6/17/2017, 9:50 AM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

fr0sty wrote on 6/17/2017, 9:55 AM

If you absolutely have to use bob doubler, I would edit the video interlaced first, transitions and all, and export the video into an interlaced format (like NTSC DV if using standard definition). Then take that rendered output video and run it through bob doubler to de-interlace. However, I would just use Vegas' de-interlacer and tell it to save at 24p, that way you get de-interlaced video that ends up restored to its original frame rate. The quality will take a hit from all that conversion, but that's as good as it'll get.

Last changed by fr0sty on 6/17/2017, 9:58 AM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)