While working through some observations about still-photo rendering times... I uncovered a surprising connection between the settings for Dynamic RAM Preview and the speed at which rendering works for projects with still images.
The basic finding is this. Your Dynamic RAM Preview setting has a HUGE impact on the time it takes to render projects with still images. For best results set your RAM buffers as high as you can.
In my case I infrequently use RAM previewing and normally have it set to 0. This may sound a crazy way to do things... but the reason I do this is because I often use the Boris Graffiti 3.0 titler as a plugin. This product recommends (requires) you set the RAM buffers to zero - otherwise you cannot accurately view the titles on the timeline. The buffering of frames within Vegas does not play well with the way in which BG3 is implemented as a plugin (not sure if that is the fault of Vegas.. or a feature of the way that BG3 is written).
For some still photo rendering this RAM buffer thing made up to a 4 to 1 difference in render times. If your still photoas have a lot of pan/zoom in them - you will likely not see a great deal of impact... but for projects where you may have resized still images once... you will see a huge hit if you do have your RAM buffers at zero.
I doubt that many Vegas editors would encounter quite this problem (as probably only a few use BG3) but I thought this was important enough a finding that I should let the world know anyway.
Now.. .if only there was an easy way to enable/disable RAM buffers (single click script or something) then I would be very happy.
The basic finding is this. Your Dynamic RAM Preview setting has a HUGE impact on the time it takes to render projects with still images. For best results set your RAM buffers as high as you can.
In my case I infrequently use RAM previewing and normally have it set to 0. This may sound a crazy way to do things... but the reason I do this is because I often use the Boris Graffiti 3.0 titler as a plugin. This product recommends (requires) you set the RAM buffers to zero - otherwise you cannot accurately view the titles on the timeline. The buffering of frames within Vegas does not play well with the way in which BG3 is implemented as a plugin (not sure if that is the fault of Vegas.. or a feature of the way that BG3 is written).
For some still photo rendering this RAM buffer thing made up to a 4 to 1 difference in render times. If your still photoas have a lot of pan/zoom in them - you will likely not see a great deal of impact... but for projects where you may have resized still images once... you will see a huge hit if you do have your RAM buffers at zero.
I doubt that many Vegas editors would encounter quite this problem (as probably only a few use BG3) but I thought this was important enough a finding that I should let the world know anyway.
Now.. .if only there was an easy way to enable/disable RAM buffers (single click script or something) then I would be very happy.