I can only assume someone else has posted this question and I can't find it via forum search... I'm trying to import photos into Vegas 9.0 64-bit, and some of them render black on the timeline (that includes preview scrubbing).
This has happened only recently with my current install, but I can't imagine what I might have done to muck up Vegas on my Win7 box, unless it was a system update (I have allowed Microsoft to update the OS recently).
Is anyone else seeing this? It has impacted 2 projects, each with under 10 photos imported. None of the photos are crazy high rez. And by taking a photo which which appears black on the timeline, exporting it (using Paint.NET) to another format and/or size, that image can be imported but then another image renders black.
It is like whack-a-mole.
I ended up rendering the project in pieces (render each photo at a time with needed panning into uncompressed video, then replace the photo in timeline with pre-rendered video snippets), and compiling it. That's the exact same madness I was dealing with Vegas 32-bit, except the whole program would crash instead of render missing photos. (And that was only with LARGE projects... right now I'm working on very simple projects.)
Sometimes I can make a photo visible by altering the panning & zooming motion of the video event. But just like importing an alternate version of the photo, that too often makes another photo turn black when scrubbing/rendering.
To make a project stop showing all its video, I import an .m2ts (AVCHD) video clip, and adjust the panning on the photos. Photos that were previously solid now flicker or turn black when scrubbing. There's nothing particularly odd about the video clip (one 26 minute clip). And I can't guarantee it is THAT clip... this is impacting 2 projects right now, which share zero photos or video.
I'll submit an error report to SONY, but if anyone has noticed this and knows a work-around or fix, please let me know. I can say it doesn't matter if the photos are JPG or PNG or small in size, as I've tried to find the limitation and work around it by exporting different types of photos.
This has happened only recently with my current install, but I can't imagine what I might have done to muck up Vegas on my Win7 box, unless it was a system update (I have allowed Microsoft to update the OS recently).
Is anyone else seeing this? It has impacted 2 projects, each with under 10 photos imported. None of the photos are crazy high rez. And by taking a photo which which appears black on the timeline, exporting it (using Paint.NET) to another format and/or size, that image can be imported but then another image renders black.
It is like whack-a-mole.
I ended up rendering the project in pieces (render each photo at a time with needed panning into uncompressed video, then replace the photo in timeline with pre-rendered video snippets), and compiling it. That's the exact same madness I was dealing with Vegas 32-bit, except the whole program would crash instead of render missing photos. (And that was only with LARGE projects... right now I'm working on very simple projects.)
Sometimes I can make a photo visible by altering the panning & zooming motion of the video event. But just like importing an alternate version of the photo, that too often makes another photo turn black when scrubbing/rendering.
To make a project stop showing all its video, I import an .m2ts (AVCHD) video clip, and adjust the panning on the photos. Photos that were previously solid now flicker or turn black when scrubbing. There's nothing particularly odd about the video clip (one 26 minute clip). And I can't guarantee it is THAT clip... this is impacting 2 projects right now, which share zero photos or video.
I'll submit an error report to SONY, but if anyone has noticed this and knows a work-around or fix, please let me know. I can say it doesn't matter if the photos are JPG or PNG or small in size, as I've tried to find the limitation and work around it by exporting different types of photos.