I did a fair amount of rendering over the past weekend of old projects to HDV (Used Vegas HDV templates). Thought I would share some of my experiences with you'll. I don't have stats or scientific evidence to back my observations, buy anyway...
System Specs:
Pentium 840D (Dual Core 3.2GHz)
2GB RAM
2 X 750GB HDD
2 X 250GB HDD
Win XP Pro SP2
Vegas 7e
16-bit images:
Using 16-bit images can cause rendering to stop working or crash. Using 8-bit images prevents this.
TIF vs PNG images:
Vegas renders quicker using PNG images versus TIF images - seems to use less RAM.
Dynamic RAM preview setting (4 threads);
This is an interesting one. There have many many discussions on it in the past, what below is what I noticed.
Dynamic RAM preview set to 0MB - Rendering only used one core, i.e. 50-52% CPU utilisation.
Dynamic RAM preview set to 128MB - Rendering used both cores, i.e. 99-100% CPU utilisation. However, project said it would take 10hours to render.
Dynamic RAM preview set to 256MB - Rendering used both cores, i.e. 99-100% CPU ultilsation. However, above mentioned project said it would take 4hours to render - which it did.
Dynamic RAM preivew set at 512MB - Didn't notice anything different from 256MB setting. Now using this as my default.
3D Compositing:
A couple of projects used this and they definitely took longer to render.
Pan/Scan:
Smoothness setting should by 0. Some of my older projects had it set to 100 and newer ones set to 0. Not sure if a default was changed somewhere between Vegas 4 and Vegas 7e. Anyway changed them all to 0 and resultant renders where definitey less jerky.
I also use the following settings:
De-interlace: Blend [In project properties]
Reduce Interlace Flicker: Enabled [In track properties]
MPEG-2 Quality: 31 [In MainConcept render properties]
Anyway, onced all the projects what been tweaked, I had no rendering issues and the output looks fantastic.
System Specs:
Pentium 840D (Dual Core 3.2GHz)
2GB RAM
2 X 750GB HDD
2 X 250GB HDD
Win XP Pro SP2
Vegas 7e
16-bit images:
Using 16-bit images can cause rendering to stop working or crash. Using 8-bit images prevents this.
TIF vs PNG images:
Vegas renders quicker using PNG images versus TIF images - seems to use less RAM.
Dynamic RAM preview setting (4 threads);
This is an interesting one. There have many many discussions on it in the past, what below is what I noticed.
Dynamic RAM preview set to 0MB - Rendering only used one core, i.e. 50-52% CPU utilisation.
Dynamic RAM preview set to 128MB - Rendering used both cores, i.e. 99-100% CPU utilisation. However, project said it would take 10hours to render.
Dynamic RAM preview set to 256MB - Rendering used both cores, i.e. 99-100% CPU ultilsation. However, above mentioned project said it would take 4hours to render - which it did.
Dynamic RAM preivew set at 512MB - Didn't notice anything different from 256MB setting. Now using this as my default.
3D Compositing:
A couple of projects used this and they definitely took longer to render.
Pan/Scan:
Smoothness setting should by 0. Some of my older projects had it set to 100 and newer ones set to 0. Not sure if a default was changed somewhere between Vegas 4 and Vegas 7e. Anyway changed them all to 0 and resultant renders where definitey less jerky.
I also use the following settings:
De-interlace: Blend [In project properties]
Reduce Interlace Flicker: Enabled [In track properties]
MPEG-2 Quality: 31 [In MainConcept render properties]
Anyway, onced all the projects what been tweaked, I had no rendering issues and the output looks fantastic.