inconsistant behavior in Vegas , depending on
CPU GPU ,with ( 32 or 8 ) bit is used .
Mask Generator Invert functionality .
tested using Generated Media
Checker Board .
Check the Invert box , then turn
Mask Generator On\Off to toggle .
.............................................…....works ?
CPU , 32 bit , gamma 2.222 No ( RGB image portion becomes Solid White )
CPU , 8 bit , gamma 2.222 Yes
GPU , 32 bit , gamma 2.222 Yes
GPU , 8 bit , gamma 2.222 Yes
Next , when Alpha channel is forced to Solid Black ,
using FX Channel Blend .
The RGB image portion either remains the same
or becomes Solid Black .
using "Source Alpha" Blend mode , with just 1 Track .
CPU , 32 bit gamma 2.222 RGB portion is still visible
GPU , 32 bit gamma 2.222 RGB portion is still visible
CPU , 8 bit gamma 2.222 RGB portion has become Solid Black
GPU , 8 bit gamma 2.222 RGB portion has become Solid Black
i am inclined to believe the correct operation should be :
when Alpha Channel is Solid White , the Full RGB should be visible .
when Alpha Channel is Solid Black , the Full RGB should become Solid Black .
( "Source Alpha" blend mode is a kind of "Self induced" mask multiply )
From the above , it appears that these 4 out comes occur :
CPU 32 bit setup , does NOT function correctly .
CPU 8 bit functions correctly .
GPU 8 bit functions correctly .
GPU 32 bit works with Mask Generator , but NOT with Solid Black Alpha Channel .
Becuase CPU GPU 8 bit always work , this will go Un-noticed in Movie Studio .
( Movie Sudio only supports 8 bit )