Again, I'm new to the horrors of working in NTSC, so maybe someone can answer a question for me.
How do I know what pixel aspect ratios to use for input and output. My input is in the form of stills and 3D rendered frames, no video. Output is uncompressed AVI that runs trough another codec for use in our PS2 game engine. I'm wondering what my I/O pixel aspect ratios should be. Any ideas?
Is field order important for image quality when I'm rendering from stills?
Also, if I load the rendered uncompressed movie and re-render it out to a compressed format, what do I set the output pixel aspect ratio to, since it's already been output to a particular ratio when it was first rendered uncompressed?
FYI, I am rendering out to 640 x 448, an odd video resolution, which is what our PS2 engine requires.
Any help would be much appreciated.
Thanks
Richard
How do I know what pixel aspect ratios to use for input and output. My input is in the form of stills and 3D rendered frames, no video. Output is uncompressed AVI that runs trough another codec for use in our PS2 game engine. I'm wondering what my I/O pixel aspect ratios should be. Any ideas?
Is field order important for image quality when I'm rendering from stills?
Also, if I load the rendered uncompressed movie and re-render it out to a compressed format, what do I set the output pixel aspect ratio to, since it's already been output to a particular ratio when it was first rendered uncompressed?
FYI, I am rendering out to 640 x 448, an odd video resolution, which is what our PS2 engine requires.
Any help would be much appreciated.
Thanks
Richard