Got a situation, and I can't figure it out...
I have three video tracks that I want to bring down in "thirds" across the screen. I created the first "strip" by cropping, then moving the Track Motion to the left. I set two key frames -- both in the "end" position I want. I then select the first of the two, set the X, Y in the Track Motion window to U/D only, drag the event up and out of the viewing field. I preview, and it slides straight down, just like it should.
I try to do this on a second track, filling the middle of the screen, and when I drag the event to the top, Vegas creates a curved interpolation line. I preview, and the first section comes down perectly straight, but the second tails in on a curve. I erase the keyframes and stat over. Same things happens. Then, suddenly, the same thing is happening on the first track as well -- the one that was working fine beforehand. Now, no matter what I do, If I drag the event straight up, the interpolation path gives it a curve. I have tried:
1) Junking all events and starting from scratch --still happens.
2) Deleting keyframes on the Motion Track timeline and redoing them -- still happens.
3) Changing the smoothness setting AND the linear, slow, fast, etc. settings. Each setting changes the curve slightly, but there is still a curve.
4) Erasing all previous keyframes on the track and "starting fresh" by setting a "hold" keyframe of a RESTORE setting at the beginning -- it still happens.
There are "red arrows" at the beginning & end of the interpolation lines that look like they could adjust the curve, but I have had no luck figuring out how to adjust them (if that's even possible).
I resolved the problem by setting the events as fixed in their finished position and "bringing them down" by using a PUSH transition, but what I was doing SHOULD HAVE WORKED, and I can't figure out why it did at first, then didn't (even on tracks that it was working on at first).
Eagerly anticipating your thoughts as I scratch my head...
I have three video tracks that I want to bring down in "thirds" across the screen. I created the first "strip" by cropping, then moving the Track Motion to the left. I set two key frames -- both in the "end" position I want. I then select the first of the two, set the X, Y in the Track Motion window to U/D only, drag the event up and out of the viewing field. I preview, and it slides straight down, just like it should.
I try to do this on a second track, filling the middle of the screen, and when I drag the event to the top, Vegas creates a curved interpolation line. I preview, and the first section comes down perectly straight, but the second tails in on a curve. I erase the keyframes and stat over. Same things happens. Then, suddenly, the same thing is happening on the first track as well -- the one that was working fine beforehand. Now, no matter what I do, If I drag the event straight up, the interpolation path gives it a curve. I have tried:
1) Junking all events and starting from scratch --still happens.
2) Deleting keyframes on the Motion Track timeline and redoing them -- still happens.
3) Changing the smoothness setting AND the linear, slow, fast, etc. settings. Each setting changes the curve slightly, but there is still a curve.
4) Erasing all previous keyframes on the track and "starting fresh" by setting a "hold" keyframe of a RESTORE setting at the beginning -- it still happens.
There are "red arrows" at the beginning & end of the interpolation lines that look like they could adjust the curve, but I have had no luck figuring out how to adjust them (if that's even possible).
I resolved the problem by setting the events as fixed in their finished position and "bringing them down" by using a PUSH transition, but what I was doing SHOULD HAVE WORKED, and I can't figure out why it did at first, then didn't (even on tracks that it was working on at first).
Eagerly anticipating your thoughts as I scratch my head...