Ligos or Main-Concept Plug-in with VV3?

danwee wrote on 11/20/2001, 6:40 PM
Hi,

I'm playing with the registered version of VV3 now and am when I try to drag an MPEG clip to the track I am prompted to register it. I am having some problems with this process but what I find interesting is that the plug-in requiring registration is in fact the Ligos MPEG Plug-in version 1.1.

I was under the assumption that in VV3 this has been superceded by the MainConcept plug-in. Is this because I still have VV2 installed? Do I need to un-install VV2 to ensure that only the MainConcept plug-in is utilized?

Thanks in advance.

Daniel

Comments

danwee wrote on 11/20/2001, 7:02 PM
I've discovered something else interesting. It seems that the MainConcept plug-in can open certain type of files whereas the Ligos one is called up when I am trying to open MPEG files encoded in DiVx.

Daniel
danwee wrote on 11/20/2001, 8:01 PM
Okay, I seem to be getting somewhere with this now. It seems that the Main-Concept plug-in will not handle MPEG files with no audio track present. I'm not sure if the Ligos one does but it is not as I earlier presumed (a DiVx issue).

So now the question becomes - how do I use an MPEG file that doesn't have an audio track?

Daniel
Rockitglider wrote on 11/20/2001, 10:41 PM
Hello,

I think that there is still some updates to be released for the new MPEG plug-in.

https://www.sonicfoundry.com/support/SupportProduct.asp?FamilyID=2&Family=ACID&TopicID=24&DetailID=931

Check this link out I don't know if it applies to VV3.0, but it might shed some light on the problem.

See ya, Rockit
SonySDB wrote on 11/21/2001, 12:22 PM
The MainConcept MPEG plug-in is able to open MPEG files with no audio. However, it is not able to open MPEG video elementary streams. DiVx likely generates a video elementary stream (as opposed to an MPEG program stream) when encoding without audio.

The MainConcept MPEG plug-in can encode an MPEG file without audio by simply unchecking the "Include audio stream" checkbox in the custom settings dialog before rendering.