I've never paid much attention to using Vegas's Linear Light option, after all apart from some esoteric differences when compositing which I rarely do in Vegas anyway it's just seems more grief than it's worth as one is forced to also use 32bit float. Then I watched the following video:
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That's interesting, very interesting because in the example at the end it's not compositing, it's something as simple as a Blur that our software gets WRONG :(
I decided to try this in Vegas and the result was astounding, yes Vegas, Photoshop and After Effects by default cannot even do a simple Blur correctly My test was dead simple, try it for yourself.
Add the Checkerboard generated media to any timeline. Change the two colours from black and white to red and green. Now add a tiny amount of Gaussian Blur. The result is indeed just an ugly brown border between the red and green squares.
Now change your project properties Pixel Format to either of the floating point modes and select Compositing Gamma of 1.000 and hit Apply. Instantly the brown fugley borders become optically correct yellow and the blur looks real, I mean like what you'd see from something that was out of focus. I'm now wondering how much of the grief I've had with compositing things such as flames over the years can be attributed to the same thing.
Bob.

That's interesting, very interesting because in the example at the end it's not compositing, it's something as simple as a Blur that our software gets WRONG :(
I decided to try this in Vegas and the result was astounding, yes Vegas, Photoshop and After Effects by default cannot even do a simple Blur correctly My test was dead simple, try it for yourself.
Add the Checkerboard generated media to any timeline. Change the two colours from black and white to red and green. Now add a tiny amount of Gaussian Blur. The result is indeed just an ugly brown border between the red and green squares.
Now change your project properties Pixel Format to either of the floating point modes and select Compositing Gamma of 1.000 and hit Apply. Instantly the brown fugley borders become optically correct yellow and the blur looks real, I mean like what you'd see from something that was out of focus. I'm now wondering how much of the grief I've had with compositing things such as flames over the years can be attributed to the same thing.
Bob.