LUT plugin with relative path to LUT?

NoKi wrote on 5/26/2025, 11:35 AM

Hi,

is anyone aware of a LUT plugin, that allows for relative paths to the LUT file ("\folder\LUT.cube") instead of an absolute path ("c:\folder_A\folder\LUT.cube")? The Vegas plugin and VisionColor only work with absolute paths, it seems.

My LUTs are project specific and have to be stored in the project folder, but it is hard to change the LUT path in many presets, every time the project is moved between different systems (or to the backup NAS and cloud).

Thanks,
Nils

Comments

Steve_Rhoden wrote on 5/26/2025, 12:06 PM

Try the free 3DLut Creator plugin. It's what i enjoy using. https://3dlutcreator.com/3d-lut-creator---free-plugins.html

ac6000cw wrote on 5/26/2025, 1:14 PM

As a workaround, you can mount folders as drive letters in Windows using the 'subst' command e.g. create a drive 'L:' which actually points to 'c:\folder_A', so then the path to the LUT would be "L:\folder\LUT.cube".

See https://www.elevenforum.com/t/mount-folder-as-drive-in-windows-11.21986/ for a quick tutorial on how to do this.

If you move the project, all you have to do is run the 'subst' command to re-create the 'L:' drive (based on the new location of the folder containing the LUTs).

Note - check that the plugins you use work OK with this method (before changing lots of file paths in a project...)

 

NoKi wrote on 5/26/2025, 2:51 PM

Thanks for your help @ac6000cw

Using subst is a good workaround, indeed. "subst L: "%~dp0LUT"" mounts the folder LUT to "L:" if the batch file and the folder LUT are in the same directory. Works with Vegas LUT Plugin.

Though, just copying the files to a folder that exist on every Windows system might be easier as you have to do it only once. Like "xcopy /E /I /y  "%~dp0LUT" c:\temp\LUT"

@Steve_Rhoden Nice plugin, I'll have a look at it.

Thanks,
Nils

bvideo wrote on 5/26/2025, 5:02 PM

It's worth trying simply ".\folder\LUT.cube" .

NoKi wrote on 5/27/2025, 10:06 AM

It's worth trying simply ".\folder\LUT.cube" .

Yes, this was what I expected to work, but it didn't, unfortunately.

Nils