M2t or Intermediate? Which is better

Sidecar2 wrote on 8/23/2007, 10:15 AM
Is it better to edit from original m2t captured HDV files or render to an intermediate?

The Vegas Help file says to render to
Sony YUV or
CineForm HD or
HDV 720-30p or
HDV 720-25p or
HDV 1080-60i or
HDV 180-50i intermediates

...depending on final output and whether or not one is changing frame rate or frame size or going to HD CAM, 24p DVD or WMV-HD.

Can't I just work from the native m2t file for best quality and go to whatever I want?

Is there an advantage to the intermediates?

If, after making the intermediate, can I throw the m2t away?

Thanks.

Comments

Bill Ravens wrote on 8/23/2007, 12:13 PM
The conventional wisdom is that it's OK to edit m2t files as long as you're doing cuts only editting without any color correction. m2t files, By definition are 4:2:0, not terribly freindly to working with color. Converting, first, to an intermediate format gives you a very friendly editting format in 4;2:2 color space.

Having said this, it's important to note that Vegas is not a "smart mpeg editor". I other words, even if you do cuts only editting in m2t, Vegas will re-render the entire file. m2t is a relative lossy format when compared to Cineform intermediate, for example. Cineform maintains pretty high quality regardless of how many times it is re-rendered.

For my money, Cineform Intermediate is a very suitable archive format. If your storage space is rather limited, you may decide otherwise and archive in the original m2t.
Per1 wrote on 8/23/2007, 1:14 PM
Bill, do you mean that one capture to m2t and then render out in Vegas to some other format before more editing or to capture to CineForm and first then use Vegas?
Serena wrote on 8/23/2007, 5:15 PM
Capture to Cineform before editing.
teaktart wrote on 8/23/2007, 5:43 PM
A slightly related question....

I've been capturing with Cineform but the file sizes are big....
With a recent project <one camera, cuts, crossfades only, simple titles> I thought I would speed up my capture time by using Vegas capture and editing the m2t files. I got stuck with the "black frame/gap" problems others have had, major pain to
'cover' those spaces....

IF I want to archive by printing back to tape (for now) the render time is incredibly long and my understanding is that the render is back to m2t format. If I then jack in my camera to an HDTV this would be the very best resolution I could view at this time....Correct???

I don't have an HD player yet, and haven't tried the HD DVD to DVD method.....and in my current project all the performances are over an hour so would not fit on a DL dvd.

Would it still be advisable to capture with Cineform, edit, Print-to-tape? or is there any benefit to capturing to m2t., edit, PTT ?

Eileen

p.s. even with a fast machine using "Cineform it takes about 2hrs15min to capture/convert 1 hour of tape from my camera which adds up to a lot of time capturing especially when I have a multi-cam shoot with several tapes to capture....
riredale wrote on 8/23/2007, 5:47 PM
And, of course, there's another way:

(1) pull in all the raw m2t clips (many prefer to use HDVSplit for several reasons).

(2) Use GearShift to immediately make widescreen DV proxies for all those clips, not intermediates.

(3) Do you whole project with the DV proxies.

(4) When finished, use GearShift to automatically swap the original m2t clips for the DV proxies, then print to tape from that or render to MPEG2.

The advantage this gives is that most PCs, even relatively powerful ones, will deliver a much more fluid editing experience working with DV on the timeline than with m2t (or Cineform), in my experience. The DV proxies will take up about the same room as the m2t clips, while the Cineform files will occupy maybe 3x the space of the m2t clips.

I wouldn't get too bent out of shape about m2t degradation unless you did maybe 5+ successive renderings. But if you're the curious sort just do a test and see for yourself. Haven't done it myself, yet. I think the folks who offer Cineform had a web page that shows the degradation after 10 MPEG2 renders, and it's pretty obvious and serious then.

And yes, if you go the Cineform route then you can eliminate the raw m2t clips from your PC and deal strictly with Cineform.

Nice to have choices.
teaktart wrote on 8/23/2007, 6:12 PM
One reason I tried the m2t route was that I had a multi-cam shoot with about 6 tapes and the Cineform clips ate up all the space in my hard drive!
Close to 200 GB so with a very simple edit I thought I could speed up my whole process and save a lot of HD space by using the raw m2t method.
Too bad the 'black evil frame issue' ate up my so called 'time saving' by not having to convert.
Guess its time to explore HDV split and Gear Shift....
or wait and hope Vegas 8 fixes that stupid bug, AND is Vista friendly since I just bought a new laptop.
Laurence wrote on 8/23/2007, 8:26 PM
I've been using Gearshift but with Pegasys MJPEG proxies instead of DV proxies. There are several advantages to doing this. One is that it's even easier on the CPU than DV codec clips (unless you're previewing with a firewire box of course). I'm using deinterlaced 640 x 360 proxies which are a nice size on my monitor without any realtime scaling or deinterlacing. The colorspace is more similar so color corrections on the proxies look very good after shifting gears back to HD. The proxies are also a lot smaller.

I've also been using Gearshift with AVCHD clips. Right now you need to rename the extensions from "mts" to "m2t", but once you do that, it works very well.

I always do any rerenders to Cineform and I use the Cineform option with the fantastic John Meyers Deshaker script.

My biggest problem with the m2t approach right now is that I sometimes get m2t clips that are corrupted somehow and will crash Vegas. Using high quality HDV rated tapes and capturing with HDVSplit with the preview window turned off will minimize this. Each time I have a clip that crashes vegas, I have to fix it with Mpeg2Repar or Womble MPEG VCR, but once I do, the fixed clip doesn't preview as smoothly in the Vegas timeline. With the Gearshift proxy approach this is no big deal, but it should be fixed none-the-less.
Laurence wrote on 8/23/2007, 9:06 PM
One thing that people miss with Gearshift is that it does more than just work with proxies. Gearshift can also replace all the clips on the timeline with Cineform Intermediaries. You can do this before you color correct if you want. The advantage of doing it this way is that you only need to convert the footage you are using.
teaktart wrote on 8/24/2007, 9:40 AM
Riredale: Thanks for the explanation....
With the new NEO I'm not having all the problems capturing that I did with the previous ConnectHD so that's become a reliable way to capture but does cost a lot of time and HD space so the raw m2t capture was my effort to streamline my editing when I wasn't doing anything fancy or re-rendering numerous times.
I also notice that with the newer updates I'm now getting good preview frame rates using the m2t clips....but that damnable 'black' frame' issue destroys any time advantage gained from not converting to intermediates.....


Laurance: "I've been using Gearshift but with Pegasys MJPEG proxies instead of DV proxies"

Are those proxies an option within the Gearshift software? or are they found somewhere else?


thanks,
Eileen
riredale wrote on 8/24/2007, 11:30 AM
Allow me to jump in here and Laurence can no doubt add his experiences when he comes back online.

GearShift is essentially an automated scripting tool. If you can manually convert m2t clips to Mjpeg manually (and you can) then GearShift can do it, too.

You manually create a render process in Vegas and give it a name beginning with "GSP " and then later when you are in GearShift it will show up as a rendering format along with the usual DV Widescreen and such.
teaktart wrote on 8/24/2007, 12:49 PM
Riredale:
Can you tell us how to ....
"manually create a render process in Vegas and give it a name beginning with "GSP "

Would this be a "custom" render template of some sort?

Thanks much,
Eileen
riredale wrote on 8/25/2007, 12:01 AM
Yes, you create a custom render template using the codec of your choosing. When you have gone through all the tabs and set the video, audio, etc., then you need to save the template so you can use it again, right? You do that by putting in a unique name at the top of the render setup window and then hitting the floppy icon.

All GearShift needs is to see that the first 4 characters are "GSP " and then it will show it as an option in the GearShift conversion window.