Sorry...it's about 1:30 am & I've been hacking at this most of the afternoon, so I'll post a summary now and will elaborate tomorrow if needed.
I've been using Vegas to create 3D 360 VR videos (3840x1920) for a while now. One of my steps, after stitching the 360 video, is to use masking in Vegas to hide my tripod. Basically I place the left eye clip in one track, the right eye clip below it, and create a negative mask around the tripod in the top track to expose the a portion of the second that doesn't have a tripod in it due to parallax. Then do the same thing with the right view on top, and left view below.
Anyway...I've been setting up the masking projects in SV13, then rendering them in V15 to take advantage of the faster NVENC rendering times. Today, I tried rendering in V16 and found the NVENC render time was about the same as when I rendered in V13!?!?!? Rendering times in V15 are about 1/3 the V13 times.
I did a bunch of experiments---single clips, two clips in a batch render V2 script, single clips with masking---and found the masked clips triggered the difference.
I compared render settings, to no avail, then reviewed my options/video preferences. V13 and V16 had Dynamic Ram Preview Max set to 0. V15 has it set to 200. When I set V16's value back to 200 ( I changed it to zero a day or two ago chasing another issue. ) the V16 render times are comparable to V15.
G'night.