What would the recommended order of processing be for rendering a project originally multi-tracked in 24/96 to a stereo 16/44.1 wave file on the PC platform - primarily using Vegas 4 but hopefully taking advantage of the Waves L2 plugin's noise-shaping algorithm, with Soundforge available as an additional tool if needed?
My limited understanding is that generally Sample Rate Conversion, followed by Dithering & Noise-Shaping, and finally Bit Conversion, should be the very last
processes occuring in the mastering chain - right?
I'm rather fuzzy though about how Vegas internally implements the "Render As" process, i.e. in what order are the operations carried out when a plugin such as L2 is attached to the Master Bus...
When the 24/96 project is "rendered as 16/44.1", does Vegas truncate, round or perhaps even automatically add dither? At what point does the down-sampling
occur, and how good is the SRC algorithm used by Vegas?
If I stubbornly want to use L2's Dither and Noise-Shaping, and if it's recommended that SRC takes place BEFORE the Dithering, does Vegas allow one to down-sample from 96 KHz to 44.1KHz first, before dithering/bit-conversion through the L2 plugin on the Master Bus?
I am assuming that Vegas's internal arithmetic occurs at the 32-bit floating point level...
Hopefully these clumsily-phrased questions will actually make sense to some of the gurus out here, would appreciate any and all suggestions/pointers...thanks! :)
E
P.S. If Waves L2's IDR isn't recommended, I also have Logic Platinum's built-in POW-r dithering algorithm available as an alternative.
My limited understanding is that generally Sample Rate Conversion, followed by Dithering & Noise-Shaping, and finally Bit Conversion, should be the very last
processes occuring in the mastering chain - right?
I'm rather fuzzy though about how Vegas internally implements the "Render As" process, i.e. in what order are the operations carried out when a plugin such as L2 is attached to the Master Bus...
When the 24/96 project is "rendered as 16/44.1", does Vegas truncate, round or perhaps even automatically add dither? At what point does the down-sampling
occur, and how good is the SRC algorithm used by Vegas?
If I stubbornly want to use L2's Dither and Noise-Shaping, and if it's recommended that SRC takes place BEFORE the Dithering, does Vegas allow one to down-sample from 96 KHz to 44.1KHz first, before dithering/bit-conversion through the L2 plugin on the Master Bus?
I am assuming that Vegas's internal arithmetic occurs at the 32-bit floating point level...
Hopefully these clumsily-phrased questions will actually make sense to some of the gurus out here, would appreciate any and all suggestions/pointers...thanks! :)
E
P.S. If Waves L2's IDR isn't recommended, I also have Logic Platinum's built-in POW-r dithering algorithm available as an alternative.