Maximum Duration of a Project to Nest

Zulqar-Cheema wrote on 1/5/2008, 9:06 AM
WOnder if anyone check for me the maximum duration of a project you can drop into V8a, I am having problems with the follwing...

I am trying to drop a V8 project 2 hours (1h.58m.08s.00) in duration into a blank V8 project as a nest. The software just hangs, waited 10 minutes and nothing, the processors show about 25%.
I tried on a different PC to just check and it to did the same
I tried dropping a small project in (5 mins) and it works OK

I have made a EDL of the above project, opened into V7 and saved and then dropped the new V7 project into a blank V7 project and it works OK, it renders and creates the normal sfap0 file as I expect, and carry on working.

Is this a known bug in V8 that it will not allow projects to be dropped in if over a certain duration? or should I be able to do this, V7 allows it with no problem.

The long project is a Pantomime and has just simple cuts, I need to make a similiar version and a lot sectiosn are repeated, oh yes they are...

Thanks

Comments

Zulqar-Cheema wrote on 1/5/2008, 9:53 AM
I tried a 2 hour media generated clip and no problem with that...
Zulqar-Cheema wrote on 1/5/2008, 10:33 AM
Now working on my original 2.6Ghz PC but not on the new Quad Core
eh...
rmack350 wrote on 1/5/2008, 1:21 PM
Quad core.

You might want to read through the long thread about crashes on Intel Quads: http://www.sonycreativesoftware.com/forums/ShowMessage.asp?MessageID=568997

Seems to me that Vegas Pro 8 generates a lot of memory errors on Intel Quads, but that's just my interpretation. Darren's solution was to limit Vegas down to one core.

This is a little different from setting Vegas's render threads setting to "1". Even at "1" Taskmanager shows me that Vegas has in excess of 40 threads going (they aren't render threads, just threads). So I think Vegas could easily have the default 4 render threads going even on a single core CPU, the system just has to switch from thread to thread to thread. This is the way things work on single core systems, with hyperthreading improving that somewhat.

Rob Mack
Zulqar-Cheema wrote on 1/5/2008, 1:57 PM
Found it, there was an audio track on which was on a local drive on the PC (2.6GhZ) when I was edited the project, then when I moved to the 4 core to do the above, it could not find the file in question and did not ask me where it was so hung when trying to nest, I guess

What I did was to move them original project to a different location on the project drive, to force it to ask for new locations of files and that's when the request come up, pointed it to a local folder on the drive the project is now fine and so is the nesting

I talk to myself so I know what I am saying