I'm just trying to put two info screens (suppplies, ingredients) after a menu selection but before a movie(recipe). Maybe these two screens shouldn't be considered menus?
Depends on how you add them to your project. If you add them as menus, then that's what they are -- doesn't matter if you "consider" them menus or not. ;-)
So what would be a way to get around the limit of 99 menus? it seems like th emanual says submenus are unlimited. Or could they be like slide shows? I just need a static graphic that plays a sound file and has fwd and back buttons.
i.e.
User selects recipe from menu, static image of supplies with "Here are the needed supplies" audio comes up, next button takes user to static of ingredients "here are the ingredients you'll need." with fwd button taking user to video of the recipe being made.
Don't think you'll have any prob going to picture comp... I *Think* that sub-menus vs. menus is something used by DVDA to help organization -- i.e. you'll not see a specific submenu in PgcEdit if I remember correctly. That would put the limit at 99 again, same as I think the DVD spec limit for titles. Don't think you'd come close to that using a picture comp, though you'll again be limited to 99 per comp. - not a serious problem as you can chain them with end actions. Your how-to videos would likely have to be strung together though...
With a limit of 99 titles you'd have to string however many videos together, creating a chapter for the start of each segment, then edit your DVD on hdd to add a cell command to return to wherever instead of playing the next video segment.
The next button should advance thru the picture comp., but you'll need to add the BOV to play the video. Won't be fun to create this project IMHO, and it might be wise to burn a lot of intermediates to RW as you progress -- not sure if or when stand-alone players will start to hiccup as memory fills.