more suggestions

saff wrote on 3/9/2000, 10:50 AM
S.F. --

There's a shareware program I recently downloaded called
AudioMulch. What it does it does pretty well, especially
for the price, but there is one invaluable feature in that
program that I *really* wish was integrated into Vegas --
the ability to insert control vectors (like the volume,
pan, and FX vectors currently utilized in Vegas) to control
individual parameters of effects (resonance on filters,
ratios on compressors, delay generations on delays, etc.).
The ability to "program" in this way (making resonance
levels on filters, for example, swell at just the right
moment) is a very cool thing. As it stands today, Vegas
gives us only two options: adjusting the level of an effect
with fixed settings or adjusting effect parameters in real
time (while transferring the mix to DAT -- no way to mix
internally using this technique).

Also, native VST support would be *excellent*! I have a
couple of different VST adapters, and they're fine, but I
wish I didn't have to run two effects (the adapter and the
VST plugin) to get one effect.

I would hate to see Vegas suffer from feature bloat, but
who doesn't agree with me that these are potentially cool
things?

Thanks for listening,
Carl

Comments

pwppch wrote on 3/10/2000, 1:02 PM
>>There's a shareware program I recently downloaded called
>>AudioMulch. What it does it does pretty well, especially
>>for the price, but there is one invaluable feature in that
>>program that I *really* wish was integrated into Vegas --
>>the ability to insert control vectors (like the volume,
>>pan, and FX vectors currently utilized in Vegas) to control
>>individual parameters of effects (resonance on filters,
>>ratios on compressors, delay generations on delays, etc.).
>>The ability to "program" in this way (making resonance
>>levels on filters, for example, swell at just the right
>>moment) is a very cool thing. As it stands today, Vegas
>>gives us only two options: adjusting the level of an effect
>>with fixed settings or adjusting effect parameters in real
>>time (while transferring the mix to DAT -- no way to mix
>>internally using this technique).

Yes, automation on FX params would be cool. There is currenlty no
standard for DirectX plugins to do this. (There is one comming
though..) As soon as such a standard exists, we will expose it for
those plugins that support it.

>>
>>Also, native VST support would be *excellent*! I have a
>>couple of different VST adapters, and they're fine, but I
>>wish I didn't have to run two effects (the adapter and the
>>VST plugin) to get one effect.
>>

Actually you are only running one fx. The "adapter" just translates
DirectX lingo into VST lingo and visa-versa.


>>I would hate to see Vegas suffer from feature bloat, but
>>who doesn't agree with me that these are potentially cool
>>things?
>>