I always seem to get new ideas about how nested timelines could work in Vegas and I thought I would share so everyone can discuss his/her opinion.
There are 2 features I love in Vegas :
-The ability to work with multiple instances of Vegas at the same time
-The take system
I already desribed my idea about nested timelines earlier but had an idea to extend it using the take system.
My first idea was the following :
The idea is to complement the way you can currently work in Vegas, using multiple instances open at the same time. So in the file menu there would be a new item called "New (open a new instance of Vegas)" This would open a blank Vegas window. You can start editing your sub sequence in this instance, save your file (let's call it lower3.veg). Now in your main project, you grab lower3.veg, drop it on the timeline and the sequence appears as a consolidated block. The workflow is almost the same as the current one, the only difference is that you don't need to render lower3.veg to use it in your main.veg project. Once the veg file is on the timeline, you can slice it, move it, apply effects, as usual. You can also right click and choose "Open veg file in new Vegas instance" and it will open lower3.veg, you can modify and the changes will appear in realtime in main.veg.
So, this was my first idea and I still maintain it. Now how do you deal with in and out points in sub sequences ? The in and out points could be calculated from the first event to the last event which is logical. My new idea is to create different regions in the sub projects, and these regions could be accessible as takes in the main.veg file for the lower3.veg nested project. So in the lower3.veg file, you could have 3 different composites side by side represented by 3 regions, and in the main.veg file by swtiching takes you could decide what section of the lower3.veg file should play.
Now I'm not sure if this would be useful but I thought i'd share anyways.
Nat
There are 2 features I love in Vegas :
-The ability to work with multiple instances of Vegas at the same time
-The take system
I already desribed my idea about nested timelines earlier but had an idea to extend it using the take system.
My first idea was the following :
The idea is to complement the way you can currently work in Vegas, using multiple instances open at the same time. So in the file menu there would be a new item called "New (open a new instance of Vegas)" This would open a blank Vegas window. You can start editing your sub sequence in this instance, save your file (let's call it lower3.veg). Now in your main project, you grab lower3.veg, drop it on the timeline and the sequence appears as a consolidated block. The workflow is almost the same as the current one, the only difference is that you don't need to render lower3.veg to use it in your main.veg project. Once the veg file is on the timeline, you can slice it, move it, apply effects, as usual. You can also right click and choose "Open veg file in new Vegas instance" and it will open lower3.veg, you can modify and the changes will appear in realtime in main.veg.
So, this was my first idea and I still maintain it. Now how do you deal with in and out points in sub sequences ? The in and out points could be calculated from the first event to the last event which is logical. My new idea is to create different regions in the sub projects, and these regions could be accessible as takes in the main.veg file for the lower3.veg nested project. So in the lower3.veg file, you could have 3 different composites side by side represented by 3 regions, and in the main.veg file by swtiching takes you could decide what section of the lower3.veg file should play.
Now I'm not sure if this would be useful but I thought i'd share anyways.
Nat