AS far as I know if you load a video clip in YUY2 color space in current VV 5 it gets converted internally to RGB32. Do you know if there is going to be native support for YUY2 color space in the future release so that editng will be possibe without going through unnecessary YUY2-RGB32-YUY2 conversion ?
I'm doubting it very much, you still need a conversion anyway as all monitors are RGB. A much better question would be when is this industry going to ditch this YUV rubbish and run everything in RGB.
Bob.
More than 8bits of RGB might be a good preference option...
Even if it requires certain dependencies are understood, ie forcing the editor to use straight cuts with no DVEs or 3rd party plug-ins. Not that what we have today is bad, just that 10bit or above (even floating point) would be good as would print resolutions. We love Vegas that much we don't want it to be in anyway less than the competition.....
Vegas7 could then have some Sony filters to handle some fine spacial processing and the included VideoFXs and positioning that support the higher bit depth pipelines. I guess this would be a 24month programme of development with our fine team incentivised properly.
YUV and 4:2:2 makes for a 16bit per pixel methodology in a 64bit computing era. This is before the pixels are plane converted into RGB using Sony's fabulous conversion algorithm that in other products with others algorithms can look noticably poor with some footage.
OK, 8bit RGB retains quickness but at the risk of contouring and latitude/crushing. Not that this is easy to prove. I'll have to read about Sony's XPRI to see if that picks up where Vegas leaves off.
At some point in time future versions of Vegas need to offer something new and endearing.
Vegas is an exciting tool with great third party and independent support but we want the best possible without the new owners cash cowing it. If at all possible. I'm at Vegas4+DVD and am sticking until I see something I can't do without.