Hi all,
can someone point me to an in depth explanation video of the Vegas color grading?
I used to color correct somewhat more superficially using ColorFast2 or AAV lab and the likes. But while trying out Vegas Color Grading, I can't seem to really grasp some of the concepts, and most tutorials I found on YT are rather superficial or besides the point as far as the precise working of the functions go.
My main problem seems to be the inability to define where shadows, mids and highlights actually begin and end in the RL color wheels, thus making it difficult to grade those areas precisely as they overlap into values I don't want. What exactly in Vegas determins where shadows end and mids begin? Why can't we precisely set those values for each wheel like in ColorFast 2?
Also, I don't quite understand the HSL curves behaviour and the functions of the tangents, as I can't seem to define only specific colors and areas to be affected, especially in Hue vs Hue, which I thought to function more like AAV Color Lab to literally alter a hue into another color.
I'm probably missing some basic concepts here, so thanks for some links!