need to cast real shadows with light from behind

Mindmatter wrote on 3/8/2019, 2:26 AM

Hi all,

so I got these moving, keyed out paper figurines, that need to cast a real shadow to their front. All the shadow FX available do some sort of background copy of the subject that's supposed to give them a slight dimensionality as regards to the background, like you'd do with text. That's not working at all, I'd need a real shadow starting at the feet and cast depending on the background light angle. Is there a plugin that can do that?

Thanks!

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Comments

Grazie wrote on 3/8/2019, 2:40 AM

@Mindmatter- Oooo I like this... I’m on the case.šŸ˜‰

Marco. wrote on 3/8/2019, 4:02 AM

All you can do in Vegas Pro is to tinker something which would more or less look close to a real shadow. The best tool available for this imho is the shadow tool of Track Motion which allows to turn the shadow 360° around, move to any position and modify the size, aspect, etc. as desired.

This was entirely made in Vegas Pro (click to enlarge):

For real shadows you would need to use 3D software like HitFilm, but this again would need even your object/subject/charakter must have been created or at least positioned within a 3D space.

Mindmatter wrote on 3/8/2019, 4:28 AM

Thanks all so far. I "kinda" found a solution, not 100% but close.

I copied the event, put it on top, flip vertical, reposition, brightness to zero and alpha at 50%.

It mirrors and follows the moves nicely, the only problem is that the mirroring is sort of wrong when the legs are not on an equal horizontal axis, creating an "in the air " effect. (see pic)

Marco, I tried the 2D shadow approach, but it does not get my shadows to the front where I need them, and doesn't mirror the object. Good idea with Hitfilm, but right now too much of a hassle. If I find the time before the deadline I'll give it a go. Hitfilm is cool, but IMHO very counter intuitive to manoever, at least compared to Vegas. I really seem to have a hard time with the learning curve there.

Last changed by Mindmatter on 3/8/2019, 4:35 AM, changed a total of 2 times.

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Grazie wrote on 3/8/2019, 4:34 AM

@MindmatterĀ - Oooo I DO like that. šŸ‘

Marco. wrote on 3/8/2019, 5:02 AM

Yeah, looks great (except the shadow of the very left person which is shifted too much away from the subject).

For mirroring the Track Motion 2D shadow you need to use the right-click option. But your solution is even more flexible.

Mindmatter wrote on 3/8/2019, 5:39 AM

Marco that's really cool! It's the same thing as mine without the hassle of a second track per object. Horizontal mirroring is still flawed but it's much easier to handle. Thanks a lot!

Would be even cooler if one could adjust the angle though.

Last changed by Mindmatter on 3/8/2019, 5:40 AM, changed a total of 1 times.

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Marco. wrote on 3/8/2019, 8:18 AM

We can adjust the angle in the way we could rotate the shadow and even move the rotation center. But we cannot shear the shadow this way.