networking

Cold wrote on 6/13/2003, 11:01 AM
Just curious if anyone is running vegas within a network, I have four puters networked and wondering if:
1.Can I send sync across a network?
2. use the cpu resources to add more pluggins.
3.easier ways to keep files syncronized across multiple machines.
4. is there sep software to accomadate this?
5.Rendering through multiple machines, possible?
6. Is anyone doing something else interesting with a network?
7. Is there any downside to leaving my main audio puter in the network?
8.Is there any good resources out there talking about this?

Thanks for any response!
Steve S.

Comments

Chienworks wrote on 6/13/2003, 11:19 AM
A few responses:

2) Not with Vegas in it's current incarnation
3) Dedicate one node to store the files, other nodes always access from that one
5) Ditto #2
7) Not sure about audio particularly, but several have commented that when capturing/printing video it's a good idea to disconnect from the network so that network interrupts don't cause dropped frames. I haven't had this problem myself even though i'm only running an 866MHz P3 that's contantly connected to a very busy network, but i can understand the potential for problems. Audio is generally much less of a draw on the processor so it shouldn't be as big a problem.
Cold wrote on 6/13/2003, 11:56 AM
Thanks for the response Chienworks,
regarding syncronization and using a file server:

my issue is running large projects, 50+ wave files, through a network connection bottleneck. Personally would prefer to keep mirrored folders on each puter, have you tried the xp syncronization function? Would this work? Or am I asking for more trouble than its worth?
Thanks again
Steve S
Geoff_Wood wrote on 6/14/2003, 7:06 AM
I was once getting glitches when stereo recording into SForge on a networked PC. Fixed that by manually ensuring no PC was set as a 'Master Browser' (one that keeps lists of the file structure of each PC on the net).

The browsing PC would cause a CPU and IRQ hit on it's (semi)random target PC. But that was back in the days of 10Mbps networks and 233MHz CPUs.

geoff