I've just taken ownership of a UAD card, to use with Vegas 5. I had my finger's crossed that I wouldn't run into the problems at least most of you seem to have with Vegas... but of couse I have done!
The CPU munching is there most of the time, although bizarrely it doesn't seem to happen on all projects, even when I'm pushing high DSP usage of the card at 90% plus. But, when it does, it's a nightmare. Can't work out as yet what seems to trigger the munching, if anything. (Btw, it's interesting that when chaining the plugs together in Sound Forge, the CPU munching problem does not manifest itself).
Other issues:
- Often I'll get some nasty crackles and glitches when starting playback when I have some UAD plugs as inserts. Really distracting when trying to edit.
- I think I remember Pipeline mentioning this one. With certain UAD plugs as track inserts (I think the Pultec and LA2A) and then a UAD reverb (or I guess whatever?) as an assignable effect, sending that track to that effect you get a 'Buffer Mismatch' error. Every time.
- You can't use the UAD plugs after Waves plugs on a track. Again, get a 'Buffer Mismatch'. Known issue I know, but very annoying. Unacceptable in my opinion. Obviously this one is not a Sony issue.
I really want to know what the deal is here - are they genuinely issues with Vegas, or are the plugs/drivers poorly written by UA? I guess in UA's defence, it seems Vegas is now the only the app to really have the CPU munching problem, as far as I know. Has one party blamed the other? I really do think it would be in everyone's interest for UA and Sony to actually talk to each other and get this resolved!
On a side note, although the plugins sound pretty good, I'm really not convinced they are up to the 'oh my God, they have changed my life' level the evangelists spout on the UAD forums. In fact in many instances I think I might prefer Waves.
Be good to hear some opinions on how we can get these issues resolved. Has anyone actually spoken to Sony about it, on or off-forum?
Ben
The CPU munching is there most of the time, although bizarrely it doesn't seem to happen on all projects, even when I'm pushing high DSP usage of the card at 90% plus. But, when it does, it's a nightmare. Can't work out as yet what seems to trigger the munching, if anything. (Btw, it's interesting that when chaining the plugs together in Sound Forge, the CPU munching problem does not manifest itself).
Other issues:
- Often I'll get some nasty crackles and glitches when starting playback when I have some UAD plugs as inserts. Really distracting when trying to edit.
- I think I remember Pipeline mentioning this one. With certain UAD plugs as track inserts (I think the Pultec and LA2A) and then a UAD reverb (or I guess whatever?) as an assignable effect, sending that track to that effect you get a 'Buffer Mismatch' error. Every time.
- You can't use the UAD plugs after Waves plugs on a track. Again, get a 'Buffer Mismatch'. Known issue I know, but very annoying. Unacceptable in my opinion. Obviously this one is not a Sony issue.
I really want to know what the deal is here - are they genuinely issues with Vegas, or are the plugs/drivers poorly written by UA? I guess in UA's defence, it seems Vegas is now the only the app to really have the CPU munching problem, as far as I know. Has one party blamed the other? I really do think it would be in everyone's interest for UA and Sony to actually talk to each other and get this resolved!
On a side note, although the plugins sound pretty good, I'm really not convinced they are up to the 'oh my God, they have changed my life' level the evangelists spout on the UAD forums. In fact in many instances I think I might prefer Waves.
Be good to hear some opinions on how we can get these issues resolved. Has anyone actually spoken to Sony about it, on or off-forum?
Ben