New Use for Vegas Rotate Frame feature

PeterWright wrote on 4/22/2011, 11:10 PM
When this was added a few versions ago, the main thought was that it could be used at shows to create eye catching "vertical rectangle" video displays, which I've never actually used, but I've accidentally found a new application.

A client has recently got herself a Flip camera, and, treating it like a still camera, she rotated it to get a "vertical" shot of one of the kids she was working with. She was disppointed to find that when she played it back that the standing child was "horizontal". She wants to include the video in a Power Point for a World Conference she is addressing in July. I rotated the pic I inside the 16:9 frame to show how it reduced display size considerably, and had a big black or other colour margin both sides.

Then a penny dropped - Vegas to the rescue. I used the Output rotation setting in Properties, rendered a 9 : 16 vertically framed WMV clip, which dropped straight into Power Point and played vertically within the slide. I hadn't thought of doing this before - you have to shoot for it, of course. It also makes some interesting new PPt designs possible.



Comments

Grazie wrote on 4/23/2011, 12:08 AM
Great tip Peter.

Thanks

Grazie

or should that be:

G
r
a
z
i
e

farss wrote on 4/23/2011, 12:38 AM
Some Serious Magic at work there or was it just lateral thinking Peter?
Either way I dub the Sir Ringo Head.

Bob.
PeterWright wrote on 4/23/2011, 12:46 AM
Bob, it was Necessity once again proving to be the mother of Invention - later confirmed by DNA tests.

edit - and thanks for the Ringo link
ushere wrote on 4/23/2011, 12:54 AM
hi peter,

what a clever idea, well thought out!

however, an 'interesting power point presentation'?

isn't that an oxymoron?

;-)
PeterWright wrote on 4/23/2011, 1:33 AM
Yes Leslie - that very thought crossed my mind as I wrote!

I agree - I'm not a huge PPt fan, especially the Typewriter effect.

The other thing I didn't mention is that WMP opens vertically and plays it too.
farss wrote on 4/23/2011, 4:51 AM
I tried doing this without using Output Rotation by creating a 1080x1920 project and rotating the source using track motion. I finally got there, full frame and all but found some very strange things along the way.

Bob.
Chienworks wrote on 4/23/2011, 6:22 AM
Never really found the rotate function to be that useful since we've already been able to do ALL of this since version 2. Create the output frame shape in any size you like, for example, 264 wide by 1700 tall if you want extreme vertical. Add your media, using Pan/Crop to rotate if necessary. Set up an appropriate rendering template.
farss wrote on 4/23/2011, 6:41 AM
" Create the output frame shape in any size you like, for example, 264 wide by 1700 tall if you want extreme vertical. Add your media, using Pan/Crop to rotate if necessary. Set up an appropriate rendering template."

Well that's what I thought too until I actually tried doing it!
I've only tried it in V10.0c so maybe it's a bug in V10.
I tried using Event Pan/Crop and the original 16:9 frame is cropped by the 9:16 frame and then rotated. I get what Peter said he'd seen which was why he thought to use Output Rotation.
I can sort of get it to work using track motion but something strange goes on there as well.

Bob.
LReavis wrote on 4/23/2011, 1:44 PM
I played around with a vertical (portrait) orientation with one of my old HC1s, trying to get better resolution on waist-up studio green-screen shots: put them on the TL, rotate, then chromakey to put them in a scene with any background clip that had been shot in the regular manner, including a high-resolution still. Because the entire normally vertical resolution now occupies only about a half of the width of the screen, and the entire normally horizontal wide dimension occupies the entire vertical space, the resolution of that clip is indeed improved.

However, even a modest motion of arms would put hands or even forearms outside the frame, I gave up on this. Still, it might be useful in some situations when you want to improve the apparent resolution of a cheap camera.
Chienworks wrote on 4/23/2011, 9:52 PM
I haven't tried much in version 10 yet, but this has worked perfectly for me every time i've tried it in versions 2 through 9. Of course, taking into account the rotation of the PAR is important, but i usually manually tweak the project settings to match the rotated frame, and then use the project settings in the render template.