Noise Reduction in 10b glitch?

jrazz wrote on 12/27/2010, 2:32 PM
Here is a screenshot.

I previously had noise reduction applied to the track level on this project in Vegas Pro 9x. I made a copy of the project and opened that copy in Vegas 10b. At the onset it told me it could not load the noise reduction plugin (I was working in 64 bit). I ignored the error as I thought it would reappear once I opened the project in 32 bit. When I opened it in 32, it did not show NR in the plugin chain. No problem I thought, I just added it back and did a quick sample of the loop and... wait, I can still hear the A/C running in the background. Okay, I will capture another footprint. I did and the same thing. I toggled the NR plugin on and off to make sure it just wasn't a graphical error and there is no variation in sound and it builds the blue line (normally where the peaks are represented in the footprint) before it ever finishes the noise analysis (playing through the very small loop section).

Can anyone confirm or deny this?

j razz

Comments

jrazz wrote on 12/27/2010, 2:37 PM
I tried over an area where I should get some variations in peaks and I still get the flat line.

I opened up a new project and put an mp3 file on the timeline and did NR noiseprint on the loop seciton and it worked as it should. I assume my problem lies with the fact that the NR plug could not load in 64 and when I tried to utilize it in 32 something is preventing it from working correctly (perhaps an incorrect flag in the veg file?)

Any ideas?

j razz
jrazz wrote on 12/27/2010, 3:00 PM
It will work on an event by event basis, but even if I apply it to another track and move the same piece of audio to it, it still gives me the flatline.

Looks like I will be copying the NR attributes to each audio event.

j razz
amendegw wrote on 12/27/2010, 3:35 PM
First, I was able to reproduce this.

Second, here's some interesting reading http://www.sonycreativesoftware.com/forums/ShowMessage.asp?ForumID=4&MessageID=732500

Good Luck!
...Jerry

Edit: "Looks like I will be copying the NR attributes to each audio event." I guess I should have mentioned earlier. Read the last post in the above link first. You can do a "copy" and "paste envent attributes" to all remaining audio clips, making this "problem" a 10 second task.

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9

jrazz wrote on 12/28/2010, 6:35 AM
Hi Jerry, that is what I did... longer than 10 seconds but quicker than some alternatives.

Do you know if anyone submitted the issue from that link you posted? If not, I will, but I didn't want to duplicate something that they are already aware of.

j razz
amendegw wrote on 12/28/2010, 6:55 AM
"Hi Jerry, that is what I did... longer than 10 seconds but quicker than some alternatives.10 seconds!! That's all it took me in my test with 3 audio clips - guess I'm prone to exaggeration! {grin}

Seriously, I did not submit a bug report. Don't know about the others in the referenced thread. IMO, it would not hurt to submit another.

...Jerry

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9

MTuggy wrote on 12/28/2010, 9:14 AM
See my post earlier on how to fix this:
I think I figured this out (by accident of course). I too found that the NR plugin on the 32 bit version of Vegas was not working on my laptop when I installed Vegas 10a. BUT, I had uninstalled Vegas 8.0 prior to installing Vegas 10 (I always keep the last working version, -9e, on the machine.). In the uninstall, it must have taken out the MS C++ 2005 installation which created the problem described here.
When I reinstalled the NR plugin, it first reinstalled the C++ 2005. After that, the NR plugin works fine and captures the noise print.

Anyway, if you uninstalled Vegas 8 (or possibly even an earlier version?), that could be the culprit. Perhaps reinstalling C++ 2005 will fix it for you.

Mike
MTuggy wrote on 12/28/2010, 9:19 AM
BTW, I found the same thing to be true on my Win 7 desktop. Once C++ 2005 was installed, the NR plugin began to work fine on my 32 bit version of Vegas 10a and then 10b when I installed that update.

MT
ECB wrote on 12/28/2010, 9:44 AM
I had the same track level capture problem with NR with VP 10a 32x Win 7and the C++ 2005 updates have been installed since 11/09. I just tried NR with VP 10b and now the track level capture is fine. The NR is v2.0i

Ed B

Edit: OS is win 7 64x.
jrazz wrote on 12/28/2010, 10:47 AM
I haven't uninstalled any version. I still have Vegas 6, 7, 8, 9, and 10 installed. It works fine in 9 on that same project (before I made a copy to bring into 10). This is on a Vista 64 system.

I can also open a new project in 10b and it work as expected... however I did not try multiple noiseprint captures in the new project.

j razz