Non-destructive event reversal

Skaven wrote on 9/20/2002, 2:31 AM
I've lost count of the times being able to non-destructively reverse an audio event would have been extremely convenient.

Vegas is a very powerful and excellent tool, but the lack of this feature just feels so .. crippling. Why must I switch to Sound Forge to create a reversed version of the sample when I can do everything else I need in Vegas?

Is there a technical reason why this feature still hasn't been implemented?

Comments

bgc wrote on 9/23/2002, 12:16 AM
this feature is now in ACID. it may be possible in a future version of vegas.
since vegas is a non-destructive editor, i reverse things all the time in sound forge. it's hardly hard, you just need both programs running.
Skaven wrote on 9/24/2002, 2:34 AM
It's not hard, but it's an inconvenience. I do my work using a networked sound effect library (ie a large networked drive where our sound library CDs are copied). Workind non-destructively from there is ideal. But using reversed versions of those events just forces me to save numerous reversed versions of this and that snippet of sound.

To reverse an audio event *without* destroying the original sample requires me to:
1) Right-click the event ---> Open in Sound Forge
2) Reverse the sample in Sound Forge
3) Save this sample to a different file (since I cannot overwrite the original)
4) Since there's no quick way to replace a single event with its reversed version, I have to import the new reversed version to the media pool (digging through directories), then try to place it in exactly the same place with the help of markers. The "easiest" way to do this, was to drag & drop the file from Sound Forge's Open File dialog to Vegas Audio. This way I don't have to dig through the deep directory path again.

It's not hard, it's just really annoying. Here's hoping a future update of Vegas Video 3.0 will have this feature. I'm currently using Vegas 2.0, and I will immediately upgrade to Vegas 3.0 when this feature becomes available. Yes, this feature alone is worth it. Y'hear, Sonic Foundry? Now get cracking! :)
stakeoutstudios wrote on 9/24/2002, 7:17 AM
This feature has been requested loads. I'm sure it'll happen. Apart from being a pain in the ass doing it destructively, and non-destructive switch would allow for a lot of quick experimentation... it's be nice to see if an idea would work etc, instead of wasting to in a wav editor!

Jason :o)

... still loving SF ... bring on MIDI + editing + quantise please in Vegas 4!
edna6284 wrote on 9/24/2002, 9:08 AM
Why not just "open copy in SoundForge"? That way, your fixed event is dropped into the right place automatically. No need for multiple steps. Cheers, D
Skaven wrote on 9/26/2002, 8:57 AM
Ah. Very handy. My drive will still get filled with temporary files only created for the purpose of reversing the sample, but at least I won't have to go through so many options any more. Thanks for the tip.

How come I didn't notice this option before... I got write access to our sound FX library network drive a while ago. Is this option disabled if the media where the sample resides in is write protected?