While fighting the weird behavior of RED RAW files in my multi-camera project (http://www.sonycreativesoftware.com/forums/ShowMessage.asp?MessageID=787779&Replies=5)
- I found out that it's NOT the track of RAW high-res R3D files that - when included in my 10-camera multi-track -slows down playback dramatically (from 25 to 5 fps).
There seems to exist a limit of 8 tracks (no matter which format), below which I'm getting full 25 fps even at Best/Full. Add a single more track - even a lower res - and the 9 or 10-camera multi-track will slow down and crawl at a pathetic 5 fps, even at Draft/Auto on my new fast HW!
Judging from the GPU load monitor, my GTX 580 is hardly used at all when the number of tracks in multi-camera exceeds 8. Below 8, it's working happily at some 60% load (note there is still plenty of horsepower headroom), giving excellent playback speed. Above 8 (no matter 9 or 10) - it's not used at all!
Anyone noticed that?
Piotr
PS I've just filed a Support ticket on this (and to think that I've just spent a lot of money on upgrading my HW with multi-camera projects in mind... argh!!!)
Oh, and it isn't a HDD bottleneck at play - I have a RAID 0 capable of over 300 MB/s transfers. Unlike GPU, CPU is taxed at almost 100% during playback of such a multi-camera track - so the data is there; it's just that the GPU acceleration is not kicking in at all.
- I found out that it's NOT the track of RAW high-res R3D files that - when included in my 10-camera multi-track -slows down playback dramatically (from 25 to 5 fps).
There seems to exist a limit of 8 tracks (no matter which format), below which I'm getting full 25 fps even at Best/Full. Add a single more track - even a lower res - and the 9 or 10-camera multi-track will slow down and crawl at a pathetic 5 fps, even at Draft/Auto on my new fast HW!
Judging from the GPU load monitor, my GTX 580 is hardly used at all when the number of tracks in multi-camera exceeds 8. Below 8, it's working happily at some 60% load (note there is still plenty of horsepower headroom), giving excellent playback speed. Above 8 (no matter 9 or 10) - it's not used at all!
Anyone noticed that?
Piotr
PS I've just filed a Support ticket on this (and to think that I've just spent a lot of money on upgrading my HW with multi-camera projects in mind... argh!!!)
Oh, and it isn't a HDD bottleneck at play - I have a RAID 0 capable of over 300 MB/s transfers. Unlike GPU, CPU is taxed at almost 100% during playback of such a multi-camera track - so the data is there; it's just that the GPU acceleration is not kicking in at all.